Development Notes

ReadOnly

Since Readonly is a read-only property, it is not recommended to write to it. Therefore, calling the interface directly through the Readonly property to modify the value is not guaranteed to work across platforms.

For example, the position of a node in the world coordinate system is Readonly for.

/**
* @en Position in world coordinate system
* @zh 世界坐标系下的坐标
*/
get worldPosition(): Readonly<math.Vec3>;
set worldPosition(val: Readonly<math.Vec3>);

In the native platform, the result of add here is not saved to worldPosition:

this.node.worldPosition.add(xxx); // The results will not be saved!

To avoid this, it can be passed through an intermediate variable with the following code example:

let ret = this.node.worldPosition.add(diff.multiplyScalar(this.speedFactor));
this.node.setWorldPosition(ret);

Common properties include, but are not limited to, those listed below: position, rotation, scale, worldPosition, worldRotation, worldScale, eulerAngles, and worldMatrix, all of which are recommended to be used in the above way.

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