AnySDK Framework

Cocos Creator built-in Cocos engine includes AnySDK Framework libraries. The platform project that built by developer already includes AnySDK Framework. The chapter introduces how to use AnySDK selectivity.

Use AnySDK

Native

H5

No need to use AnySDK

If developers do not need to use AnySDK, currently only support to delete the relevant files manually. Steps:

  • Delete frameworks/runtime-src/Classes directory`s

      jsb_anysdk_basic_conversions.cpp
      manualanysdkbindings.cpp
      jsb_anysdk_protocols_auto.cpp 
      SDKManager.cpp
      jsb_anysdk_basic_conversions.h
      manualanysdkbindings.hpp
      jsb_anysdk_protocols_auto.hpp 
      SDKManager.h
    
  • Delete main.js file`s

      // anysdk scripts
      if (cc.sys.isNative && cc.sys.isMobile) {
        jsList = jsList.concat(['jsb_anysdk.js', 'jsb_anysdk_constants.js']);
      }
    

    need to add a folder build-templates in the project path, the sub-folder in build-templates should named with platform. Copy main.js that deleted code to sub-folder Folder Structure:

      project-folder
       |--assets
       |--build
       |--build-templates
            |--web-mobile
                  |--main.js
            |--jsb-link
                  |--main.js
            |--jsb-default
                  |--main.js
    
  • Android Studio project

    • Delete libs directoryslibPluginProtocol.jar` file
    • Delete res directory`s
        mipmap/plugin_btn_close.png
        mipmap/plugin_ui_ad.png
        values-en/plugin_string.xml
        values/plugin_string.xml
        layout/plugin_ads.xml
        layout/plugin_login.xml
      
    • Delete jni directoryAndroid.mk files LOCAL_WHOLE_STATIC_LIBRARIES := PluginProtocolStatic
    • Delete jni directoryAndroid.mk files
        LOCAL_SRC_FILES :=  ../../Classes/SDKManager.cpp \
                            ../../Classes/jsb_anysdk_basic_conversions.cpp \
                            ../../Classes/manualanysdkbindings.cpp \
                            ../../Classes/jsb_anysdk_protocols_auto.cpp
      
    • Delete jni files Application.mk files macro definition APP_CPPFLAGS := -DPACKAGE_AS
    • Modify src/org/cocos2dx/javascript/SDKWrapper.java filesprivate final static boolean PACKAGE_AS = true;truechanges tofalse`
  • Xcode project
    • Delete libPluginProtocol.a library
    • Xcode delete libPluginProtocol.a reference
    • Xcode delete Classes file reference
        jsb_anysdk_basic_conversions.cpp
        manualanysdkbindings.cpp
        jsb_anysdk_protocols_auto.cpp 
        SDKManager.cpp
        jsb_anysdk_basic_conversions.h
        manualanysdkbindings.hpp
        jsb_anysdk_protocols_auto.hpp
      
    • Delete preprocessor PACKAGE_AS
  • Web project
    • Manual: delete index.html file`s
        <script charset="utf-8" id="protocols" type="text/javascript">
            var protocols = document.createElement("script");
            protocols.onload = function () {
                anysdk.agentManager.init();
                anysdk.agentManager.loadAllPlugins(function (code, msg) {
                  });
            };
            protocols.src = "http://statics.h5.anysdk.com/protocols/protocols.js";
            document.body.appendChild(protocols);
        </script>
      
    • Auto: no check AnySDK option when built-in

After the delete AnySDK still need to use

  • Use Cocos Console command to call cocos package import -b anysdk -p project-path --anysdk

Update AnySDK Framework

  • Use Cocos Console command to call cocos package update -p project-path --anysdk, updates can be realized

FAQ

  • Crash in channel package
    • Reason: frameworks/runtime-src/Classes/SDKManager.cpp filesloadAllPluginsfunction has been invokedinit` function in built-in Cocos project,it has been unable to be taken effect that developers invoked in JS code
    • Solution: No need to invoke initialize interface,but the developer need to modify the loadAllPlugins function of frameworks/runtime-src/Classes/SDKManager.cpp file and add appKey、appSecret、privateKey、oauthLoginServer parameters.

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