The engine provides a set of common built-in shaders, located in the
internal -> effects directory of the Assets panel of the editor. Double-click a shader file to open it in an external IDE for viewing and editing (provided that Default Script Editor needs to be configured in Preferences -> External Programs).
Creator roughly categorizes built-in shaders into the following categories:
editor：In-editor tool shaders, such as gizmo. Users generally do not need to pay attention to these.
pipeline：Pipeline effects shaders, including deferred lighting, post-effects, anti-aliasing, and more.
util：Holds some loose built-in shaders, such as sequence frame animations.
- Others are built-in shaders, please refer to the description below for details.
Built-in pipeline effect
|bloom.effect||Full-screen bloom effect|
|deferred-lighting.effect||Lighting process in the deferred-rendering pipeline|
Billboard is a rendering technique that makes objects always face the camera, suitable for rendering trees, healthing point bars, etc.
|builtin-clear-stencil.effect||clear stencil cache|
|builtin-particle-trail.effect||Trail for particle system|
|builtin-particle.effect||CPU-based rendergin for particle system|
|builtin-particle-gpu.effect||GPU-based rendering for particle system
Please refer to Particle Renderer to understand the useage of these two effects
|builtin-reflection-deferred.effect||For reflection handling in deferred-rendering|
|builtin-spine.effect||Effect for spine skeleton animation|
|builtin-sprite.effect||Built-in standard sprite effect|
|builtin-terrain.effect||Default terrain effect|