• 中文
  • Version: 3.0
    • Version: 3.0
    • Version: 2.4
    • Version: 2.3
    • Version: 2.2
    • Version: 2.1
    • Version: 2.0
    • Version: 1.10
    • Version: 1.9
  • Cocos Creator
    • Manual
    • API Ref
  • Cocos2d-x
    • Manual
    • API Ref
  • Beginners Guide
  • Introduction
  • Getting Started
    • Dashboard
    • Hello world!
    • Quick Start: First Game
    • Support
    • Caution!
  • Upgrade Guide
    • Cocos Creator 3.0 Upgrade Guide
  • Editor Manual
  • Editor Introduction
    • Scene
    • Hierarchy
    • Assets
    • Inspector
    • Console
    • Animation
    • Preferences
    • Project Settings
      • Physics Configs
  • Preview a Game
    • Previewing in Browser
    • Introduction To Preview Process And Common Error Handling
  • Particle Editor
    • Curve Editor
    • Gradient Editor
    • Particle Effects
  • Animation
    • About Animation
    • Familiar with animation editor
    • Create Animation components and animation clips
    • Edit Animation Sequence
    • Creating A Frame Animation
    • Edit Animation Curve
    • Animation event
  • Terrain System
  • Lightmap
  • Build and Publish
    • About the Build Panel
    • General Build Options
    • Publish to Web Platforms
    • Publish to Native Platforms
      • Setup Native Development
      • Debugging JavaScript on Native Platforms
    • Publish to Mini Game Platforms
      • Publish to HUAWEI AppGallery Connect
      • Publish to Alipay Mini Games
      • Publish to ByteDance Mini Games
      • Publish to QTT Mini Games
      • Publish to Cocos Play
      • Publish to Huawei Quick Games
      • Publish to OPPO Mini Games
      • Publish to vivo Mini Games
      • Publish to Xiaomi Quick Games
      • Publish to LinkSure Mini Games
      • Publish to Baidu Mini Games
      • Publish to WeChat Mini Games
        • WeChat Engine Plugin
        • Access to the WeChat PC Mini Games
      • Access to Open Data Context
    • Publish from the Command Line
    • Build Process with FAQ
    • Custom Project Build Process
    • Extend the Build Process
  • Engine Manual
  • Function Map
    • Graphics Rendering
  • Scene Creation Workflow
    • Nodes and Components
    • Coordinate Systems and Transformations
    • Node Hierarchy and Rendering Order
    • Build a Scene Image Using the Scene Panel
    • Skybox
    • GlobalFog
    • Shadows
  • Lighting
    • Physically-based Lighting
    • Directional Lights
    • Spherical Lights
    • Spotlights
    • Ambient Lights
  • Materials System
    • YAML 101
    • Effect Syntax
    • Pass Params
    • Builtin Shader Uniforms
    • Builtin Shader Variables
  • Audio System
  • Particle System
    • Particle System Module
    • Main Module
    • Emitter
    • Color Module
    • Size Module
    • Rotation Module
    • Velocity Module
    • Limit Velocity Module
    • Force Module
    • Texture Animation Module
    • Renderer
    • Trail Module
  • Animation
    • Animation Components
    • Animation Clips
    • Animation State
    • Skeletal Animation
    • Joint Texture Layout Settings
  • Tween
  • Physics
    • Physics Options
    • Physics System
    • Physics Component
    • Using Physics
    • Physics Collider
    • Materials
    • Rigid Body
    • Physics Events
    • Group Masks
    • Raycast
  • 2D Physics
    • 2D Physics System
    • 2D Rigid Body
    • 2D Physics Collider
    • 2D Contact Callback
    • 2D Physical Joints
  • UI
    • Rendering Order
    • UI Batch
    • Multi-Resolution Adaption
    • Widget Alignment
    • Label Layout
    • Auto Layout Container
    • List with data
    • Stretchable UI Sprite
    • UI Custom Material
  • Components
    • AudioSource
    • MeshRenderer
    • SkinnedMeshRenderer
    • Camera
    • DirectionalLight
    • SphereLight
    • SpotLight
    • Animation
    • Billboard
    • Line
    • ParticleSystem
    • BoxCollider
    • SphereCollider
    • RigidBody
    • Spine Skeleton
    • DragonBones ArmatureDisplay
    • TiledMap
    • TiledTile
    • UI Component Reference
      • UI Renderer Component
        • Sprite Reference
        • Label Reference
        • Mask Reference
        • Graphics Reference
        • RichText Reference
        • UIStaticBatch Reference
      • UI Basic Component
        • Canvas Reference
        • UITransform Reference
        • Widget Reference
        • Button Reference
        • Layout Reference
        • EditBox Reference
        • ScrollView Reference
        • ScrollBar Reference
        • ProgressBar Reference
        • LabelOutline Reference
        • Toggle Reference
        • ToggleContainer Reference
        • Slider Reference
        • PageView Reference
        • PageViewIndicator Reference
        • UIMeshRenderer Reference
        • UIOpacity Reference
        • BlockInputEvents Reference
        • WebView Reference
        • VideoPlayer Reference
        • SafeArea Reference
  • Scripting Guide and Event Mechanism
    • Script Creation
    • Scripting Basics
    • Language Support
    • Module
    • ccclass
    • Attributes
    • Access Node and Other Components
    • Common Node and Component Interface
    • Life Cycle Callbacks
    • Create and destroy nodes
    • Load and switch scenes
    • Loading Assets
    • Scheduler
    • Component and component execution order
    • Listening to and launching events
    • Builtin Events
    • Global Events
    • Event API
    • Plugin script
    • Logging
    • Deprecated APIs
  • Asset Manual
    • Asset workflow
    • Asset Manager
      • AssetManager Upgrade Guide
      • Asset Bundle Upgrade Guide
      • Dynamic load asset
      • Asset Bundle
      • Release Of Resources
      • Download and Parse
      • Loading and Preloading
      • Cache Manager
      • Optional Parameters
      • Pipeline and Task
      • Resource Management Considerations --- meta files
    • Scene
    • Images
      • Textures
      • Sprite Frames
      • Skybox
      • Texture Auto Trim
      • Compressed textures
      • Atlas
      • Auto Atlas
      • Label Atlas
      • Render-texture
    • Prefab
    • Scripting
    • Fonts
    • Audio
    • Material
    • Mesh
    • Animation Assets
    • Spine
    • DragonBones
    • TiledMap
  • Advanced
  • Extended Editor
    • The First Extension
    • Install And Share
    • Extension Description
    • Extended Panel
      • Compose Panel
      • Panel Message
    • Contributions
      • Message
      • Shortcuts
      • Extending the main menu
      • Extending the Assets Panel
    • Basic
      • Extension
      • Message
      • I18n
      • Profile
      • Editor UI
  • Advanced Topics
    • Hot Update Tutorial
    • AssetManager for Hot Update
    • Dynamic Atlas
    • Engine Customization Workflow
    • The Tutorial for JSB 2.0
    • JavaScript to Java Reflection
    • JavaScript to Objective-C Reflection
  • Published with GitBook
  • 中文
  • Cocos Creator
    • Manual
    • API Ref
  • Cocos2d-x
    • Manual
    • API Ref
  • Version: 3.0
    • Version: 3.0
    • Version: 2.4
    • Version: 2.3
    • Version: 2.2
    • Version: 2.1
    • Version: 2.0
    • Version: 1.10
    • Version: 1.9

Function Map

Engine Features Map Guide

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Graphics Render
Rendering system, including materials, lighting, particles, etc.
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UI System
UI system, including all UI-related content.
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Animation System
Generic animation and skeletal animation system based on animation frame data and skeletal vertex data.
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Audio
Control the playback, pause, etc. of sound clips.
image
Physical Simulation
Physical simulation, mainly including rigidbody and collision, etc.
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Scripting Guide and Event System
Guidelines for scripting to implement user-defined behaviors, including triggering mechanisms for events, etc.
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Components
Components for adding different functions to game objects.
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Assets
An introduction to the different resources used by the engine and an overview of the overall resource workflow.
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Scene and Environment Settings
Scene structure and environment related settings.

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