• 中文
  • Version: 3.0
    • Version: 3.3
    • Version: 3.2
    • Version: 3.1
    • Version: 3.0
    • Version: 2.4
    • Version: 2.3
    • Version: 2.2
    • Version: 2.1
    • Version: 2.0
    • Version: 1.10
    • Version: 1.9
  • Cocos Creator
    • Manual
    • API Ref
  • Cocos2d-x
    • Manual
    • API Ref
  • Beginners Guide
  • Introduction
  • Getting Started
    • About Cocos Creator
    • Installing and Launching
    • Dashboard
    • Hello world!
    • Project Structure
    • Editor Panels
      • Scene
      • Hierarchy
      • Assets
      • Inspector
      • Console
      • Preferences
      • Project Settings
      • Main Menu
      • Tool Bar
      • Editor Layout
      • Preview & Debugging
    • Quick Start: First Game
    • Support
    • Caution!
  • Upgrade Guide
    • Cocos Creator 3.0 Upgrade Guide
    • Cocos Creator 3.0 Material Upgrade Guide
  • Editor Manual
  • Particle Editor
    • Curve Editor
    • Gradient Editor
    • Particle Effects
  • Animation
    • Animation Clip
    • Animation Component Reference
    • Animation Panel
      • Creating Animation Components and Animation Clips
      • Get Familiar with the Animation Panel
      • Editing Animation Clips
      • Editing Animation Easing Curve
      • Adding Animation Events
      • Using Animation Curves
    • Skeletal Animation
      • Joint Texture Layout Settings
    • Controlling Animation with Scripts
      • Animation State
  • Terrain System
  • Build and Publish
    • About the Build Panel
    • General Build Options
    • Publish to Web Platforms
    • Publish to Native Platforms
      • Setup Native Development
      • Debugging JavaScript on Native Platforms
    • Publish to Mini Game Platforms
      • Publish to HUAWEI AppGallery Connect
      • Publish to Alipay Mini Games
      • Publish to ByteDance Mini Games
      • Publish to QTT Mini Games
      • Publish to Cocos Play
      • Publish to Huawei Quick Games
      • Publish to OPPO Mini Games
      • Publish to vivo Mini Games
      • Publish to Xiaomi Quick Games
      • Publish to LinkSure Mini Games
      • Publish to Baidu Mini Games
      • Publish to WeChat Mini Games
        • WeChat Engine Plugin
        • Access to the WeChat PC Mini Games
      • Access to Open Data Context
      • Mini Game Subpackage
    • Publish from the Command Line
    • Build Process with FAQ
    • Custom Project Build Process
    • Extend the Build Process
  • Engine Manual
  • Function Map
    • Graphics Rendering
  • Scene Creation Workflow
    • Nodes and Components
    • Coordinate Systems and Transformations
    • Node Hierarchy and Rendering Order
    • Build a Scene Image Using the Scene Panel
    • Skybox
    • GlobalFog
  • Lighting
    • Physically based Lighting
    • Lights
      • Directional Lights
      • Spherical Lights
      • Spotlights
      • Ambient Lights
    • Additive per-pixel lights
    • Shadows
    • Lightmapping
  • Materials System
    • YAML 101
    • Effect Syntax
    • Pass Params
    • Builtin Shader Uniforms
    • Builtin Shader Variables
  • Audio System
  • Particle System
    • Particle System Module
    • Main Module
    • Emitter
    • Color Module
    • Size Module
    • Rotation Module
    • Velocity Module
    • Limit Velocity Module
    • Force Module
    • Texture Animation Module
    • Renderer
    • Trail Module
  • Tween
  • Physics
    • Physics Options
    • Physics System
    • Physics Component
    • Using Physics
    • Physics Collider
    • Materials
    • Rigid Body
    • Physics Events
    • Group Masks
    • Raycast
  • 2D Physics
    • 2D Physics System
    • 2D Rigid Body
    • 2D Physics Collider
    • 2D Contact Callback
    • 2D Physical Joints
  • UI
    • Rendering Order
    • UI Batch
    • Multi-Resolution Adaption
    • Widget Alignment
    • Label Layout
    • Auto Layout Container
    • List with data
    • Stretchable UI Sprite
    • UI Custom Material
  • Components
    • AudioSource
    • MeshRenderer
    • SkinnedMeshRenderer
    • Camera
    • Animation
    • Billboard
    • Line
    • MotionStreak
    • ParticleSystem
    • BoxCollider
    • SphereCollider
    • RigidBody
    • Spine Skeleton
    • DragonBones ArmatureDisplay
    • TiledMap
    • TiledTile
    • UI Component Reference
      • UI Renderer Component
        • Sprite Reference
        • Label Reference
        • Mask Reference
        • Graphics Reference
        • RichText Reference
        • UIStaticBatch Reference
      • UI Basic Component
        • Canvas Reference
        • UITransform Reference
        • Widget Reference
        • Button Reference
        • Layout Reference
        • EditBox Reference
        • ScrollView Reference
        • ScrollBar Reference
        • ProgressBar Reference
        • LabelOutline Reference
        • Toggle Reference
        • ToggleContainer Reference
        • Slider Reference
        • PageView Reference
        • PageViewIndicator Reference
        • UIMeshRenderer Reference
        • UIOpacity Reference
        • BlockInputEvents Reference
        • WebView Reference
        • VideoPlayer Reference
        • SafeArea Reference
  • Scripting Guide and Event Mechanism
    • Script Creation
    • Scripting Basics
    • Language Support
    • Module
      • Module Specification
      • Engine Modules
      • How to Get npm Packages
      • Example: External Module Usage Case
    • Decorator
    • Property Attributes
    • Access Node and Other Components
    • Common Node and Component Interface
    • Life Cycle Callbacks
    • Create and destroy nodes
    • Load and switch scenes
    • Loading Assets
    • Scheduler
    • Component and component execution order
    • Listening to and launching events
    • Builtin Events
    • Global Events
    • Event API
    • Plugin script
    • Advanced Scripting
    • Logging
    • Deprecated APIs
  • Asset Manual
    • Asset workflow
    • Asset Manager
      • AssetManager Upgrade Guide
      • Asset Bundle Upgrade Guide
      • Dynamic load asset
      • Asset Bundle
      • Release Of Resources
      • Download and Parse
      • Loading and Preloading
      • Cache Manager
      • Optional Parameters
      • Pipeline and Task
      • Resource Management Considerations --- meta files
    • Scene
    • Images
      • Textures
      • Sprite Frames
      • Skybox
      • Texture Auto Trim
      • Compressed textures
      • Atlas
      • Auto Atlas
      • Label Atlas
      • Render-texture
    • Prefab
    • Scripting
    • Fonts
    • Audio
    • Material
    • Model
      • Importing models exported from DCC tools
      • glTF
    • Spine
    • DragonBones
    • TiledMap
  • Advanced
  • Extending the Editor
    • First Extension
    • First Panel
    • First Data Interaction
    • Install And Share
    • Extension Description
    • Extension Panel
      • Compose Panel
      • Panel Message
    • Contributions
      • Message
      • Shortcuts
      • Extending the Main Menu
      • Extending the Assets Panel
      • Extending the Project Settings Panel
      • Extending the Preferences Panel
    • Basic
      • Extension
      • Message
      • I18n
      • Profile
      • Editor UI
  • Advanced Topics
    • Hot Update Tutorial
    • AssetManager for Hot Update
    • Dynamic Atlas
    • Engine Customization Workflow
    • Render Pipeline
      • Built-in Pipeline
    • The Tutorial for JSB 2.0
    • JavaScript to Java Reflection
    • JavaScript to Objective-C Reflection
    • CMake Usage Introduction
    • WebSocket Server
  • Published with GitBook
  • 中文
  • Cocos Creator
    • Manual
    • API Ref
  • Cocos2d-x
    • Manual
    • API Ref
  • Version: 3.0
    • Version: 3.3
    • Version: 3.2
    • Version: 3.1
    • Version: 3.0
    • Version: 2.4
    • Version: 2.3
    • Version: 2.2
    • Version: 2.1
    • Version: 2.0
    • Version: 1.10
    • Version: 1.9

Function Map

Engine Features Map Guide

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Graphics Render
Rendering system, including materials, lighting, particles, etc.
image
UI System
UI system, including all UI-related content.
image
Animation System
Generic animation and skeletal animation system based on animation frame data and skeletal vertex data.
image
Audio
Control the playback, pause, etc. of sound clips.
image
Physical Simulation
Physical simulation, mainly including rigidbody and collision, etc.
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Scripting Guide and Event System
Guidelines for scripting to implement user-defined behaviors, including triggering mechanisms for events, etc.
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Components
Components for adding different functions to game objects.
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Assets
An introduction to the different resources used by the engine and an overview of the overall resource workflow.
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Scene and Environment Settings
Scene structure and environment related settings.

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