 Graphics Render Rendering system, including materials, lighting, particles, etc. |
 UI System UI system, including all UI-related content. |
 Animation System Generic animation and skeletal animation system based on animation frame data and skeletal vertex data. |
 Audio Control the playback, pause, etc. of sound clips. |
 Physical Simulation Physical simulation, mainly including rigidbody and collision, etc. |
 Scripting Guide and Event System Guidelines for scripting to implement user-defined behaviors, including triggering mechanisms for events, etc. |
 Components Components for adding different functions to game objects. |
 Assets An introduction to the different resources used by the engine and an overview of the overall resource workflow. |
 Scene and Environment Settings Scene structure and environment related settings. |