中文
API Reference
Cocos Creator
Manual
API
Getting Started
About Cocos2d-x
Why Cocos2d-x
How to learn
Where to get help
How to contribute
Basic Cocos2d-x Concepts
Main Components
Director
Scenes and the Scene graph
Sprites
Actions
Sequences and Spawns
Parent Child Relationship
Logging
Sprites
What are Sprites
Creating Sprites
Spritesheets
SpriteFrame Cache
Sprite Manipulation
Polygon Sprite
Actions
What are Actions
Basic Actions
Sequences
Sequence Internals
Building and Transitioning Scenes
What are Scenes?
Creating Scenes
Transitioning Scenes
UI Components
Widgets
Label
Menu
Buttons
Checkbox
Loading Bar
Slider
TextField
Other Node Types
More than just a Node
TileMap
Particle System
Parallax
Event Dispatcher
What is the EventDispatch mechanism
Types of event listeners
Events Priority
Touch Events
Keyboard Events
Accelerometer Events
Mouse Events
Creating Custom Events
Registering Events
3D
Terminology
Sprite3D
Animation
Camera
Cubemap Texture
Skybox
Lighting
Terrain
Tools
Advanced 3D Topics
Scripting
Script component
Physics
Physics is scary!
Terminology and concepts
Collision
Queries
Debugging/Disabling
Audio
Getting Started
Playing Sound
Manipulating Sound
Advanced Topics
Audio Engines Compared
Advanced Topics
File System Access
Networking with HTTP
OPPO Optimizations
Optimizing Graphics
Shaders and Materials
SQLite
Software Installations
Prerequisites
Android
Studio
Command-line (Deprecated)
Visual Studio (Deprecated)
Eclipse (Deprecated)
iOS
macOS
Linux
Tizen (Deprecated)
Windows
Windows
Windows Phone (Deprecated)
CMake Guide
Tools
Command-Line tool
Creator to Cocos2d-x
Tutorials
Storing Game Data
You're On Camera
Dr. Mario in Cocos Creator
FAQ of Solutions
FAQ
Published with GitBook
中文
API Reference
Cocos Creator
Manual
API
Version:
3.x
Version:
3.x
Version:
4.x
Scripting
Scripting
Cocos2d-x provides a simple mechanism for using
Lua and JavaScript
scripting inside of your game.
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