Properties
Private _anims
_anims
: MutableForwardIterator<AnimationState> = new MutableForwardIterator<AnimationState>([])
Private _blendStateBuffer
_blendStateBuffer: BlendStateBuffer = new BlendStateBuffer()
Private delayEvents
delayEvents: { args: any[]; fn: Function; thisArg: any }[] = []
Protected _executeInEditMode
_executeInEditMode: boolean = false
Protected _id
_id: string = ""
Protected _priority
_priority: number = 0
Static ID
ID: string = "animation"
Init the system, will be invoked by Director when registered, should be implemented if needed.