The sign of the UV space Y axis, positive if origin at upper-left.
The HTML canvas element.
The HTML canvas element for 2D rendering.
The minimum Z value in clip space for the device.
Device color format.
GFX default command buffer.
Device depth bits.
Device depth stencil format.
Device pixel ratio.
Current rendering API.
Device pixel height.
Device built-in macros.
Max cube map texture size supported.
Max fragment uniform vectors supported.
Max texture size supported.
Max texture units supported.
Max uniform block size supported.
Max uniform buffer bindings supported.
Max vertex attributes supported.
Max vertex texture units supported.
Max vertex uniform vectors supported.
Total memory size currently allocated.
Device native height.
Device native width.
Number of draw calls currently recorded.
Number of instances currently recorded.
Number of triangles currently recorded.
GFX default queue.
The sign of the screen space Y axis, positive if origin at lower-left.
Device stencil bits.
The surface transform to be applied in projection matrices.
Uniform buffer offset alignment.
Device pixel width.
Begin current frame.
Whether the device has specific feature.
The GFX feature to be queried.
Present current frame.
Resize the device.
The device width.
The device height.
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