Properties
				
					
					Static Readonly BINDING
					BINDING
: UBO_LOCAL = ModelLocalBindings.UBO_LOCALStatic Readonly COUNT
					COUNT: number = UBOLocal.LIGHTINGMAP_UVPARAM + 4
					
				
				
					
					Static Readonly DESCRIPTOR
					DESCRIPTOR
: DescriptorSetLayoutBinding = new DescriptorSetLayoutBinding(UBOLocal.BINDING, DescriptorType.UNIFORM_BUFFER, 1, ShaderStageFlagBit.VERTEX)Static Readonly LAYOUT
					LAYOUT
: UniformBlock = new UniformBlock(SetIndex.LOCAL, UBOLocal.BINDING, UBOLocal.NAME, [new Uniform('cc_matWorld', Type.MAT4, 1),new Uniform('cc_matWorldIT', Type.MAT4, 1),new Uniform('cc_lightingMapUVParam', Type.FLOAT4, 1),], 1)Static Readonly LIGHTINGMAP_UVPARAM
					LIGHTINGMAP_UVPARAM: number = UBOLocal.MAT_WORLD_IT_OFFSET + 16
					
				
				
					
					Static Readonly MAT_WORLD_IT_OFFSET
					MAT_WORLD_IT_OFFSET: number = UBOLocal.MAT_WORLD_OFFSET + 16
					
				
				
					
					Static Readonly MAT_WORLD_OFFSET
					MAT_WORLD_OFFSET: 0 = 0
					
				
				
					
					Static Readonly NAME
					NAME: "CCLocal" = "CCLocal"
					
				
				
					
					Static Readonly SIZE
					SIZE: number = UBOLocal.COUNT * 4
					
				
			
		 
The local uniform buffer object