Properties
				
					
					Private _animationDisplayIndex
					_animationDisplayIndex: number
					
				
				
					
					Private _armature
					_armature: Armature
					
				
				
					
					Private _blendMode
					_blendMode: BlendMode
					
				
				
					
					Private _blendModeDirty
					_blendModeDirty: boolean
					
				
				
					
					Private _boundingBoxData
					_boundingBoxData: BoundingBoxData | null
					
				
				
					
					Private _cachedFrameIndex
					_cachedFrameIndex: number
					
				
				
					
					Private _cachedFrameIndices
					_cachedFrameIndices: Array<number> | null
					
				
				
					
					Private _childArmature
					_childArmature: Armature | null
					
				
				
				
					
					Private _colorDirty
					_colorDirty: boolean
					
				
				
					
					Readonly Private _colorTransform
					_colorTransform: ColorTransform
					
				
				
					
					Readonly Private _deformVertices
					_deformVertices: DeformVertices
					
				
				
					
					Private _display
					_display: any
					
				
				
					
					Private _displayData
					_displayData: DisplayData | null
					
				
				
					
					Readonly Private _displayDatas
					_displayDatas: Array<DisplayData | null>
					
				
				
					
					Private _displayDirty
					_displayDirty: boolean
					
				
				
					
					Private _displayIndex
					_displayIndex: number
					
				
				
					
					Readonly Private _displayList
					_displayList: Array<any | Armature>
					
				
				
					
					Private _globalDirty
					_globalDirty: boolean
					
				
				
					
					_indices
					_indices: number[]
					
				
				
					
					Readonly Private _localMatrix
					_localMatrix: Matrix
					
				
				
					
					_localVertices
					_localVertices: number[]
					
				
				
				
					
					Readonly Private _meshBones
					_meshBones: Array<Bone | null>
					
				
				
					
					Private _meshData
					_meshData: MeshDisplayData | null
					
				
				
					
					Private _meshDirty
					_meshDirty: boolean
					
				
				
					
					Private _meshDisplay
					_meshDisplay: any
					
				
				
					
					Readonly Private _meshSlots
					_meshSlots: Array<Slot | null>
					
				
				
					
					Private _parent
					_parent: Bone
					
				
				
					
					Private _pivotX
					_pivotX: number
					
				
				
					
					Private _pivotY
					_pivotY: number
					
				
				
					
					Private _rawDisplay
					_rawDisplay: any
					
				
				
					
					Private _rawDisplayDatas
					_rawDisplayDatas: Array<DisplayData | null> | null
					
				
				
					
					Private _slotData
					_slotData: SlotData
					
				
				
					
					Private _textureData
					_textureData: TextureData | null
					
				
				
					
					Private _transformDirty
					_transformDirty: boolean
					
				
				
					
					Private _visible
					_visible: boolean
					
				
				
					
					Private _visibleDirty
					_visibleDirty: boolean
					
				
				
				
					
					Protected _worldMatrixDirty
					_worldMatrixDirty: boolean
					
				
				
					
					Private _zOrder
					_zOrder: number
					
				
				
					
					Private _zOrderDirty
					_zOrderDirty: boolean
					
				
				
					
					Readonly armature
					armature: Armature
					
					
				
				
					
					Readonly boundingBoxData
					boundingBoxData: BoundingBoxData | null
					
					
				
				
					
					childArmature
					childArmature: Armature | null
					
					
				
				
				
					
					displayController
					displayController: string | null
					
					
				
				
					
					displayIndex
					displayIndex: number
					
					
				
				
					
					displayList
					displayList: Array<any>
					
					
				
				
					
					Readonly global
					global: Transform
					
					
				
				
					
					Readonly globalTransformMatrix
					globalTransformMatrix: Matrix
					
					
				
				
					
					Readonly hashCode
					hashCode: number
					
					
				
				
					
					Readonly Private meshDisplay
					meshDisplay: any
					
				
				
					
					Readonly name
					name: string
					
					
				
				
					
					Readonly offset
					offset: Transform
					
					
				
				
					
					Private origin
					origin: Transform | null
					
				
				
					
					Readonly parent
					parent: Bone
					
					
				
				
					
					Readonly Private rawDisplay
					rawDisplay: any
					
				
				
					
					Private rawDisplayDatas
					rawDisplayDatas: Array<DisplayData | null> | null
					
				
				
					
					Readonly slotData
					slotData: SlotData
					
					
				
				
					
					Private userData
					userData: any
					
				
				
				
					
					Static Readonly Private _helpMatrix
					_helpMatrix: Matrix
					
				
				
					
					Static Readonly Private _helpPoint
					_helpPoint: Point
					
				
				
					
					Static Readonly Private _helpTransform
					_helpTransform: Transform
					
				
			
			 
DragonBones 3.0
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