Properties
				
					
					Readonly m_K
					
					
				
				
					
					Readonly m_K2
					
					
				
				
					
					Readonly m_K3
					
					
				
				
					
					m_a1
					m_a1: number = 0
					
				
				
					
					m_a2
					m_a2: number = 0
					
				
				
					
					Readonly m_axis
					m_
axis: b2Vec2 = new b2Vec2(0, 0)m_collideConnected
					m_collideConnected: boolean = false
					
				
				
				
				
					
					m_enableLimit
					m_enableLimit: boolean = false
					
				
				
					
					m_enableMotor
					m_enableMotor: boolean = false
					
				
				
					
					Readonly m_impulse
					m_
impulse: b2Vec3 = new b2Vec3(0, 0, 0)m_index
					m_index: number = 0
					
				
				
					
					m_indexA
					m_indexA: number = 0
					
				
				
					
					m_indexB
					m_indexB: number = 0
					
				
				
					
					m_invIA
					m_invIA: number = 0
					
				
				
					
					m_invIB
					m_invIB: number = 0
					
				
				
					
					m_invMassA
					m_invMassA: number = 0
					
				
				
					
					m_invMassB
					m_invMassB: number = 0
					
				
				
					
					m_islandFlag
					m_islandFlag: boolean = false
					
				
				
					
					Readonly m_lalcA
					m_
lalcA: b2Vec2 = new b2Vec2()Readonly m_lalcB
					m_
lalcB: b2Vec2 = new b2Vec2()m_limitState
					
					
				
				
					
					Readonly m_localAnchorA
					m_
localAnchorA: b2Vec2 = new b2Vec2()Readonly m_localAnchorB
					m_
localAnchorB: b2Vec2 = new b2Vec2()Readonly m_localCenterA
					m_
localCenterA: b2Vec2 = new b2Vec2()Readonly m_localCenterB
					m_
localCenterB: b2Vec2 = new b2Vec2()Readonly m_localXAxisA
					m_
localXAxisA: b2Vec2 = new b2Vec2()Readonly m_localYAxisA
					m_
localYAxisA: b2Vec2 = new b2Vec2()m_lowerTranslation
					m_lowerTranslation: number = 0
					
				
				
					
					m_maxMotorForce
					m_maxMotorForce: number = 0
					
				
				
					
					m_motorImpulse
					m_motorImpulse: number = 0
					
				
				
					
					m_motorMass
					m_motorMass: number = 0
					
				
				
					
					m_motorSpeed
					m_motorSpeed: number = 0
					
				
				
				
					
					Readonly m_perp
					m_
perp: b2Vec2 = new b2Vec2(0, 0)Readonly m_qA
					m_
qA: b2Rot = new b2Rot()Readonly m_qB
					m_
qB: b2Rot = new b2Rot()Readonly m_rA
					
					
				
				
					
					Readonly m_rB
					
					
				
				
					
					m_referenceAngle
					m_referenceAngle: number = 0
					
				
				
					
					m_s1
					m_s1: number = 0
					
				
				
					
					m_s2
					m_s2: number = 0
					
				
				
				
					
					m_upperTranslation
					m_upperTranslation: number = 0
					
				
				
					
					m_userData
					m_userData: any = null
					
				
				
					
					Static Private GetJointTranslation_s_axis
					Get
JointTranslation_s_axis: b2Vec2 = new b2Vec2()Static Private GetJointTranslation_s_d
					Get
JointTranslation_s_d: b2Vec2 = new b2Vec2()Static Private GetJointTranslation_s_pA
					Get
JointTranslation_s_pA: b2Vec2 = new b2Vec2()Static Private GetJointTranslation_s_pB
					Get
JointTranslation_s_pB: b2Vec2 = new b2Vec2()Static Private InitVelocityConstraints_s_P
					Init
VelocityConstraints_s_P: b2Vec2 = new b2Vec2()Static Private InitVelocityConstraints_s_d
					Init
VelocityConstraints_s_d: b2Vec2 = new b2Vec2()Static Private SolvePositionConstraints_s_P
					Solve
PositionConstraints_s_P: b2Vec2 = new b2Vec2()Static Private SolvePositionConstraints_s_d
					Solve
PositionConstraints_s_d: b2Vec2 = new b2Vec2()Static Private SolvePositionConstraints_s_impulse
					Solve
PositionConstraints_s_impulse: b2Vec3 = new b2Vec3()Static Private SolvePositionConstraints_s_impulse1
					Solve
PositionConstraints_s_impulse1: b2Vec2 = new b2Vec2()Static Private SolveVelocityConstraints_s_P
					Solve
VelocityConstraints_s_P: b2Vec2 = new b2Vec2()Static Private SolveVelocityConstraints_s_df2
					Solve
VelocityConstraints_s_df2: b2Vec2 = new b2Vec2()Static Private SolveVelocityConstraints_s_df3
					Solve
VelocityConstraints_s_df3: b2Vec3 = new b2Vec3()Static Private SolveVelocityConstraints_s_f1
					Solve
VelocityConstraints_s_f1: b2Vec3 = new b2Vec3()Static Private SolveVelocityConstraints_s_f2r
					Solve
VelocityConstraints_s_f2r: b2Vec2 = new b2Vec2()