Properties
				
					
					Readonly m_K
					
					
				
				
					
					m_bias
					m_bias: number = 0
					
				
				
				
				
					
					m_collideConnected
					m_collideConnected: boolean = false
					
				
				
					
					m_dampingRatio
					m_dampingRatio: number = 0
					
				
				
				
				
					
					m_frequencyHz
					m_frequencyHz: number = 0
					
				
				
					
					m_gamma
					m_gamma: number = 0
					
				
				
					
					Readonly m_impulse
					m_
impulse: b2Vec3 = new b2Vec3(0, 0, 0)m_index
					m_index: number = 0
					
				
				
					
					m_indexA
					m_indexA: number = 0
					
				
				
					
					m_indexB
					m_indexB: number = 0
					
				
				
					
					m_invIA
					m_invIA: number = 0
					
				
				
					
					m_invIB
					m_invIB: number = 0
					
				
				
					
					m_invMassA
					m_invMassA: number = 0
					
				
				
					
					m_invMassB
					m_invMassB: number = 0
					
				
				
					
					m_islandFlag
					m_islandFlag: boolean = false
					
				
				
					
					Readonly m_lalcA
					m_
lalcA: b2Vec2 = new b2Vec2()Readonly m_lalcB
					m_
lalcB: b2Vec2 = new b2Vec2()Readonly m_localAnchorA
					m_
localAnchorA: b2Vec2 = new b2Vec2()Readonly m_localAnchorB
					m_
localAnchorB: b2Vec2 = new b2Vec2()Readonly m_localCenterA
					m_
localCenterA: b2Vec2 = new b2Vec2()Readonly m_localCenterB
					m_
localCenterB: b2Vec2 = new b2Vec2()Readonly m_mass
					
					
				
				
				
				
					
					Readonly m_qA
					m_
qA: b2Rot = new b2Rot()Readonly m_qB
					m_
qB: b2Rot = new b2Rot()Readonly m_rA
					
					
				
				
					
					Readonly m_rB
					
					
				
				
					
					m_referenceAngle
					m_referenceAngle: number = 0
					
				
				
				
					
					m_userData
					m_userData: any = null
					
				
				
					
					Static Private InitVelocityConstraints_s_P
					Init
VelocityConstraints_s_P: b2Vec2 = new b2Vec2()Static Private SolvePositionConstraints_s_C1
					Solve
PositionConstraints_s_C1: b2Vec2 = new b2Vec2()Static Private SolvePositionConstraints_s_P
					Solve
PositionConstraints_s_P: b2Vec2 = new b2Vec2()Static Private SolvePositionConstraints_s_impulse
					Solve
PositionConstraints_s_impulse: b2Vec3 = new b2Vec3()Static Private SolveVelocityConstraints_s_Cdot1
					Solve
VelocityConstraints_s_Cdot1: b2Vec2 = new b2Vec2()Static Private SolveVelocityConstraints_s_P
					Solve
VelocityConstraints_s_P: b2Vec2 = new b2Vec2()Static Private SolveVelocityConstraints_s_impulse
					Solve
VelocityConstraints_s_impulse: b2Vec3 = new b2Vec3()Static Private SolveVelocityConstraints_s_impulse1
					Solve
VelocityConstraints_s_impulse1: b2Vec2 = new b2Vec2()