Properties
Static Readonly BINDING
BINDING
: UBO_MORPH = ModelLocalBindings.UBO_MORPH
Static Readonly COUNT_BASE_4_BYTES
COUNT_BASE_4_BYTES: number = 4 * Math.ceil(UBOMorph.MAX_MORPH_TARGET_COUNT / 4) + 4
Static Readonly DESCRIPTOR
DESCRIPTOR
: DescriptorSetLayoutBinding = new DescriptorSetLayoutBinding(UBOMorph.BINDING, DescriptorType.UNIFORM_BUFFER, 1, ShaderStageFlagBit.VERTEX)
Static Readonly LAYOUT
LAYOUT
: UniformBlock = new UniformBlock(SetIndex.LOCAL, UBOMorph.BINDING, UBOMorph.NAME, [new Uniform('cc_displacementWeights', Type.FLOAT4, UBOMorph.MAX_MORPH_TARGET_COUNT / 4),new Uniform('cc_displacementTextureInfo', Type.FLOAT4, 1),], 1)
Static Readonly MAX_MORPH_TARGET_COUNT
MAX_MORPH_TARGET_COUNT: 60 = 60
Static Readonly NAME
NAME: "CCMorph" = "CCMorph"
Static Readonly OFFSET_OF_DISPLACEMENT_TEXTURE_HEIGHT
OFFSET_OF_DISPLACEMENT_TEXTURE_HEIGHT: number = UBOMorph.OFFSET_OF_DISPLACEMENT_TEXTURE_WIDTH + 4
Static Readonly OFFSET_OF_DISPLACEMENT_TEXTURE_WIDTH
OFFSET_OF_DISPLACEMENT_TEXTURE_WIDTH: number = 4 * UBOMorph.MAX_MORPH_TARGET_COUNT
Static Readonly OFFSET_OF_VERTICES_COUNT
OFFSET_OF_VERTICES_COUNT: number = UBOMorph.OFFSET_OF_DISPLACEMENT_TEXTURE_HEIGHT + 4
Static Readonly OFFSET_OF_WEIGHTS
OFFSET_OF_WEIGHTS: 0 = 0
Static Readonly SIZE
SIZE: number = UBOMorph.COUNT_BASE_4_BYTES * 4
形变配置的 UBO