Properties
Static Readonly COUNT
COUNT: number = UBOSkinningTexture.JOINTS_TEXTURE_INFO_OFFSET + 4
Static Readonly DESCRIPTOR
DESCRIPTOR
: DescriptorSetLayoutBinding = new DescriptorSetLayoutBinding(UBOSkinningTexture.BINDING, DescriptorType.UNIFORM_BUFFER, 1, ShaderStageFlagBit.VERTEX)
Static Readonly JOINTS_TEXTURE_INFO_OFFSET
JOINTS_TEXTURE_INFO_OFFSET: 0 = 0
Static Readonly LAYOUT
LAYOUT
: UniformBlock = new UniformBlock(SetIndex.LOCAL, UBOSkinningTexture.BINDING, UBOSkinningTexture.NAME, [new Uniform('cc_jointTextureInfo', Type.FLOAT4, 1),], 1)
Static Readonly NAME
NAME: "CCSkinningTexture" = "CCSkinningTexture"
Static Readonly SIZE
SIZE: number = UBOSkinningTexture.COUNT * 4
骨骼贴图 UBO。