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Interface FrameBoneInfo

Hierarchy

  • Bone
    • FrameBoneInfo

Implements

  • Updatable

Index

Constructors

constructor

  • newFrameBoneInfo(data: BoneData, skeleton: Skeleton, parent: Bone): FrameBoneInfo

Properties

a

a: number

active

active: boolean

appliedValid

appliedValid: boolean

arotation

arotation: number

ascaleX

ascaleX: number

ascaleY

ascaleY: number

ashearX

ashearX: number

ashearY

ashearY: number

ax

ax: number

ay

ay: number

b

b: number

c

c: number

children

children: Bone[]

d

d: number

data

data: BoneData

parent

parent: Bone

rotation

rotation: number

scaleX

scaleX: number

scaleY

scaleY: number

shearX

shearX: number

shearY

shearY: number

skeleton

skeleton: Skeleton

sorted

sorted: boolean

worldX

worldX: number

worldY

worldY: number

x

x: number

y

y: number

Methods

getWorldRotationX

  • getWorldRotationX(): number

getWorldRotationY

  • getWorldRotationY(): number

getWorldScaleX

  • getWorldScaleX(): number

getWorldScaleY

  • getWorldScaleY(): number

isActive

  • isActive(): boolean

localToWorld

  • localToWorld(local: Vector2): Vector2

localToWorldRotation

  • localToWorldRotation(localRotation: number): number

rotateWorld

  • rotateWorld(degrees: number): void

setToSetupPose

  • setToSetupPose(): void

update

  • update(): void

updateAppliedTransform

  • updateAppliedTransform(): void

updateWorldTransform

  • updateWorldTransform(): void

updateWorldTransformWith

  • updateWorldTransformWith(x: number, y: number, rotation: number, scaleX: number, scaleY: number, shearX: number, shearY: number): void

worldToLocal

  • worldToLocal(world: Vector2): Vector2

worldToLocalRotation

  • worldToLocalRotation(worldRotation: number): number

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