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Module tiledmap

Index

References

TiledLayer

Re-exports TiledLayer

TiledMap

Re-exports TiledMap

TiledMapAsset

Re-exports TiledMapAsset

TiledMeshData

Re-exports TiledMeshData

TiledObjectGroup

Re-exports TiledObjectGroup

TiledTile

Re-exports TiledTile

TiledUserNodeData

Re-exports TiledUserNodeData

Type aliases

DrawOrder

DrawOrder: "topdown" | "bottomup"

GID

GID: number

GIDFlags

GIDFlags: number

MixedGID

MixedGID: number

PropertiesInfo

PropertiesInfo: {}

Type declaration

  • [key: string]: number | string

TiledAnimationType

TiledAnimationType: Map<GID, TiledAnimation>

TiledMeshDataArray

TiledMeshDataArray: (TiledMeshData | TiledSubNodeData)[]

TiledTextureGrids

TiledTextureGrids: Map<GID, TiledGrid>

Variables

Const _mat4_temp

_mat4_temp: Mat4 = new Mat4()

Const _vec2_temp

_vec2_temp: Vec2 = new Vec2()

Const _vec3_temp

_vec3_temp: Vec3 = new Vec3()

Const _vec3_temp2

_vec3_temp2: Vec3 = new Vec3()

Functions

fillTextureGrids

getPropertyList

loadAllTextures

  • loadAllTextures(textures: SpriteFrame[], loadedCallback: any): void

strToColor

  • strToColor(value: string): Color

strToHAlign

strToVAlign

uint8ArrayToUint32Array

  • uint8ArrayToUint32Array(uint8Arr: Uint8Array): null | Uint32Array | number[]

Object literals

Const tempRowCol

tempRowCol: object

col

col: number = 0

row

row: number = 0

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