Properties
				
					
					Private _worldRotation
					_worldRotation: number = 0
					
				
				
					
					active
					active: boolean = false
					
				
				
					
					Private elapsed
					elapsed: number = 0
					
				
				
					
					Private emitCounter
					emitCounter: number = 0
					
				
				
					
					finished
					finished: boolean = false
					
				
				
				
					
					Private readyToPlay
					readyToPlay: boolean = true
					
				
				
					
					renderData
					renderData: any
					
				
				
				
					
					uvFilled
					uvFilled: number = 0