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Class RenderPipeline

Render pipeline describes how we handle the rendering process for all render objects in the related render scene root. It contains some general pipeline configurations, necessary rendering resources and some RenderFlows. The rendering process function render is invoked by Root for all Cameras.

Hierarchy

Index

Constructors

constructor

Properties

__asyncLoadAssets__

__asyncLoadAssets__: boolean = false

__depends__

__depends__: any = null

__nativeDepend__

__nativeDepend__: any = null

__onLoadedInvoked__

__onLoadedInvoked__: boolean = false

Protected _commandBuffers

_commandBuffers: CommandBuffer[] = []

Protected _descriptorSet

_descriptorSet: DescriptorSet

Protected _descriptorSetLayout

_descriptorSetLayout: DescriptorSetLayout

Protected _device

_device: Device

Protected _flows

_flows: RenderFlow[] = []

Flows

readonly

Protected _macros

_macros: MacroRecord

_native

_native: string = ""

Serializable url for native asset. For internal usage.

default

""

_nativeUrl

_nativeUrl: string = ""

Protected _tag

_tag: number = 0

Tag

readonly

_uuid

_uuid: string

loaded

loaded: boolean = true

Whether the asset is loaded or not

Static preventDeferredLoadDependents

preventDeferredLoadDependents: boolean = false

Indicates whether its dependent native assets can support deferred load if the owner scene (or prefab) is marked as asyncLoadAssets.

default

false

Static preventPreloadNativeObject

preventPreloadNativeObject: boolean = false

Indicates whether its native object should be preloaded from native url.

default

false

Accessors

Private nativeAsset

  • get nativeAsset(): any
  • set nativeAsset(obj: any): void
  • The underlying native asset of this asset if one is available.
    This property can be used to access additional details or functionality releated to the asset.
    This property will be initialized by the loader if _native is available.

    default

    null

    Returns any

  • The underlying native asset of this asset if one is available.
    This property can be used to access additional details or functionality releated to the asset.
    This property will be initialized by the loader if _native is available.

    default

    null

    Parameters

    • obj: any

    Returns void

nativeDep

  • get nativeDep(): undefined | { __isNative__: boolean; ext: string; uuid: string }

commandBuffers

descriptorSet

descriptorSetLayout

device

flows

macros

nativeUrl

  • get nativeUrl(): string

refCount

  • get refCount(): number

tag

  • get tag(): number

Methods

Private setRawAsset

  • setRawAsset(filename: string, inLibrary?: boolean): void

activate

  • activate(): boolean

addRef

Optional createNode

decRef

  • decRef(autoRelease?: boolean): Asset

destroy

  • destroy(): boolean

initialize

onLoaded

  • onLoaded(): void

render

  • render(cameras: Camera[]): void

Private serialize

  • serialize(): void

toString

  • toString(): string
  • Returns the string representation of the object.
    The Asset object overrides the toString() method of the Object object.
    JavaScript calls the toString() method automatically
    when an asset is to be represented as a text value or when a texture is referred to in a string concatenation.

    For assets of the native type, it will return this.nativeUrl.
    Otherwise, an empty string is returned.
    This method may be overwritten by subclasses.

    method

    toString

    Returns string

Static deserialize

  • deserialize(data: any): any

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