Adds a body to the controller list.
Removes all bodies from the controller list.
Get the attached body list
Get the next controller in the world's body list.
Get the previous controller in the world's body list.
Removes a body from the controller list.
Sets damping independantly along the x and y axes
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Applies top down linear damping to the controlled bodies The damping is calculated by multiplying velocity by a matrix in local co-ordinates.