Serializable url for native asset. For internal usage.
The preprocess macro combinations for the shader
Whether the asset is loaded or not
The shaders used by the current effect.
The techniques used by the current effect.
Indicates whether its dependent native assets can support deferred load if the owner scene (or prefab) is marked as asyncLoadAssets
.
Indicates whether its native object should be preloaded from native url.
The underlying native asset of this asset if one is available.
This property can be used to access additional details or functionality releated to the asset.
This property will be initialized by the loader if _native
is available.
The underlying native asset of this asset if one is available.
This property can be used to access additional details or functionality releated to the asset.
This property will be initialized by the loader if _native
is available.
Returns the url of this asset's native object, if none it will returns an empty string.
The number of reference
Set native file name for this asset.
Add references of asset
itself
Create a new node using this asset in the scene.
If this type of asset dont have its corresponding node type, this method should be null.
Reduce references of asset and it will be auto released when refCount equals 0.
itself
The loaded callback which should be invoked by the [[Loader]], will automatically register the effect.
应 AssetDB 要求提供这个方法。 返回一个序列化后的对象
Returns the string representation of the object.
The Asset
object overrides the toString()
method of the Object
object.
JavaScript calls the toString() method automatically
when an asset is to be represented as a text value or when a texture is referred to in a string concatenation.
For assets of the native type, it will return this.nativeUrl
.
Otherwise, an empty string is returned.
This method may be overwritten by subclasses.
应 AssetDB 要求提供这个方法。
Get the effect asset by the given name.
Get all registered effect assets.
Register the effect asset to the static map
Unregister the effect asset from the static map
Generated using TypeDoc
Effect asset is the base template for instantiating material, all effects should be unique globally. All effects are managed in a static map of EffectAsset.