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Class PhysicsMaterial

Physics materials.

Hierarchy

Index

Constructors

constructor

Properties

__asyncLoadAssets__

__asyncLoadAssets__: boolean = false

__depends__

__depends__: any = null

__nativeDepend__

__nativeDepend__: any = null

__onLoadedInvoked__

__onLoadedInvoked__: boolean = false

Private _friction

_friction: number = 0.6

_native

_native: string = ""

Serializable url for native asset. For internal usage.

default

""

_nativeUrl

_nativeUrl: string = ""

Private _restitution

_restitution: number = 0

Private _rollingFriction

_rollingFriction: number = 0.1

Private _spinningFriction

_spinningFriction: number = 0.1

_uuid

_uuid: string

loaded

loaded: boolean = true

Whether the asset is loaded or not

Static Private _idCounter

_idCounter: number = 0

Static allMaterials

allMaterials: PhysicsMaterial[] = []

Gets all physics material instances.

Static preventDeferredLoadDependents

preventDeferredLoadDependents: boolean = false

Indicates whether its dependent native assets can support deferred load if the owner scene (or prefab) is marked as asyncLoadAssets.

default

false

Static preventPreloadNativeObject

preventPreloadNativeObject: boolean = false

Indicates whether its native object should be preloaded from native url.

default

false

Accessors

Private nativeAsset

  • get nativeAsset(): any
  • set nativeAsset(obj: any): void
  • The underlying native asset of this asset if one is available.
    This property can be used to access additional details or functionality releated to the asset.
    This property will be initialized by the loader if _native is available.

    default

    null

    Returns any

  • The underlying native asset of this asset if one is available.
    This property can be used to access additional details or functionality releated to the asset.
    This property will be initialized by the loader if _native is available.

    default

    null

    Parameters

    • obj: any

    Returns void

nativeDep

  • get nativeDep(): undefined | { __isNative__: boolean; ext: string; uuid: string }

friction

  • get friction(): number
  • set friction(value: number): void

nativeUrl

  • get nativeUrl(): string

refCount

  • get refCount(): number

restitution

  • get restitution(): number
  • set restitution(value: number): void

rollingFriction

  • get rollingFriction(): number
  • set rollingFriction(value: number): void

spinningFriction

  • get spinningFriction(): number
  • set spinningFriction(value: number): void

Methods

Private setRawAsset

  • setRawAsset(filename: string, inLibrary?: boolean): void

addRef

clone

Optional createNode

decRef

  • decRef(autoRelease?: boolean): Asset

destroy

  • destroy(): boolean

onLoaded

  • onLoaded(): void

Private serialize

  • serialize(): void

toString

  • toString(): string
  • Returns the string representation of the object.
    The Asset object overrides the toString() method of the Object object.
    JavaScript calls the toString() method automatically
    when an asset is to be represented as a text value or when a texture is referred to in a string concatenation.

    For assets of the native type, it will return this.nativeUrl.
    Otherwise, an empty string is returned.
    This method may be overwritten by subclasses.

    method

    toString

    Returns string

Static deserialize

  • deserialize(data: any): any

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