Gets the wrappered object of the physical world through which you can access the actual underlying object.
The position Iterations for the position constraint solver.
The velocity iterations for the velocity constraint solver.
Gets the ID of the system.
Turn on or off the automatic simulation.
Turn on or off the automatic simulation.
Gets or sets whether the physical system is enabled, which can be used to pause or continue running the physical system.
Gets or sets whether the physical system is enabled, which can be used to pause or continue running the physical system.
Gets or sets the fixed delta time consumed by each simulation step.
Gets or sets the fixed delta time consumed by each simulation step.
Gets or sets the maximum number of simulated substeps per frame.
Gets or sets the maximum number of simulated substeps per frame.
Gets the physical system instance.
Perform a simulation of the physics system, which will now be performed automatically on each frame.
与上一次执行相差的时间,目前为每帧消耗时间
Raycast the world for all colliders in the path of the ray. The raycast ignores colliders that contain the starting point.
start point of the raycast
end point of the raycast
optional, default is RayCastType.Closest
optional, default is 0xffffffff
Reset the accumulator of time to given value.
Perform simulation steps for the physics world.
Test which colliders contain the point.
Test which colliders contain the point.
Generated using TypeDoc
Gets the collision matrix。