Properties
Static Readonly AMBIENT_GROUND_OFFSET
AMBIENT_GROUND_OFFSET: number = UBOCamera.AMBIENT_SKY_OFFSET + 4
Static Readonly AMBIENT_SKY_OFFSET
AMBIENT_SKY_OFFSET: number = UBOCamera.MAIN_LIT_COLOR_OFFSET + 4
Static Readonly BINDING
BINDING
: UBO_CAMERA = PipelineGlobalBindings.UBO_CAMERA
Static Readonly CAMERA_POS_OFFSET
CAMERA_POS_OFFSET: number = UBOCamera.MAT_VIEW_PROJ_INV_OFFSET + 16
Static Readonly COUNT
COUNT: number = UBOCamera.GLOBAL_FOG_ADD_OFFSET + 4
Static Readonly DESCRIPTOR
DESCRIPTOR
: DescriptorSetLayoutBinding = new DescriptorSetLayoutBinding(UBOCamera.BINDING, DescriptorType.UNIFORM_BUFFER, 1, ShaderStageFlagBit.ALL)
Static Readonly EXPOSURE_OFFSET
EXPOSURE_OFFSET: number = UBOCamera.SCREEN_SCALE_OFFSET + 4
Static Readonly GLOBAL_FOG_ADD_OFFSET
GLOBAL_FOG_ADD_OFFSET: number = UBOCamera.GLOBAL_FOG_BASE_OFFSET + 4
Static Readonly GLOBAL_FOG_BASE_OFFSET
GLOBAL_FOG_BASE_OFFSET: number = UBOCamera.GLOBAL_FOG_COLOR_OFFSET + 4
Static Readonly GLOBAL_FOG_COLOR_OFFSET
GLOBAL_FOG_COLOR_OFFSET: number = UBOCamera.AMBIENT_GROUND_OFFSET + 4
Static Readonly LAYOUT
LAYOUT
: UniformBlock = new UniformBlock(SetIndex.GLOBAL, UBOCamera.BINDING, UBOCamera.NAME, [new Uniform('cc_matView', Type.MAT4, 1),new Uniform('cc_matViewInv', Type.MAT4, 1),new Uniform('cc_matProj', Type.MAT4, 1),new Uniform('cc_matProjInv', Type.MAT4, 1),new Uniform('cc_matViewProj', Type.MAT4, 1),new Uniform('cc_matViewProjInv', Type.MAT4, 1),new Uniform('cc_cameraPos', Type.FLOAT4, 1),new Uniform('cc_screenScale', Type.FLOAT4, 1),new Uniform('cc_exposure', Type.FLOAT4, 1),new Uniform('cc_mainLitDir', Type.FLOAT4, 1),new Uniform('cc_mainLitColor', Type.FLOAT4, 1),new Uniform('cc_ambientSky', Type.FLOAT4, 1),new Uniform('cc_ambientGround', Type.FLOAT4, 1),new Uniform('cc_fogColor', Type.FLOAT4, 1),new Uniform('cc_fogBase', Type.FLOAT4, 1),new Uniform('cc_fogAdd', Type.FLOAT4, 1),], 1)
Static Readonly MAIN_LIT_COLOR_OFFSET
MAIN_LIT_COLOR_OFFSET: number = UBOCamera.MAIN_LIT_DIR_OFFSET + 4
Static Readonly MAIN_LIT_DIR_OFFSET
MAIN_LIT_DIR_OFFSET: number = UBOCamera.EXPOSURE_OFFSET + 4
Static Readonly MAT_PROJ_INV_OFFSET
MAT_PROJ_INV_OFFSET: number = UBOCamera.MAT_PROJ_OFFSET + 16
Static Readonly MAT_PROJ_OFFSET
MAT_PROJ_OFFSET: number = UBOCamera.MAT_VIEW_INV_OFFSET + 16
Static Readonly MAT_VIEW_INV_OFFSET
MAT_VIEW_INV_OFFSET: number = UBOCamera.MAT_VIEW_OFFSET + 16
Static Readonly MAT_VIEW_OFFSET
MAT_VIEW_OFFSET: 0 = 0
Static Readonly MAT_VIEW_PROJ_INV_OFFSET
MAT_VIEW_PROJ_INV_OFFSET: number = UBOCamera.MAT_VIEW_PROJ_OFFSET + 16
Static Readonly MAT_VIEW_PROJ_OFFSET
MAT_VIEW_PROJ_OFFSET: number = UBOCamera.MAT_PROJ_INV_OFFSET + 16
Static Readonly NAME
NAME: "CCCamera" = "CCCamera"
Static Readonly SCREEN_SCALE_OFFSET
SCREEN_SCALE_OFFSET: number = UBOCamera.CAMERA_POS_OFFSET + 4
Static Readonly SIZE
SIZE: number = UBOCamera.COUNT * 4
The global camera uniform buffer object