Properties
Static Readonly BINDING
BINDING
: UBO_GLOBAL = PipelineGlobalBindings.UBO_GLOBAL
Static Readonly COUNT
COUNT: number = UBOGlobal.SCREEN_SIZE_OFFSET + 4
Static Readonly DESCRIPTOR
DESCRIPTOR
: DescriptorSetLayoutBinding = new DescriptorSetLayoutBinding(UBOGlobal.BINDING, DescriptorType.UNIFORM_BUFFER, 1, ShaderStageFlagBit.ALL)
Static Readonly LAYOUT
LAYOUT
: UniformBlock = new UniformBlock(SetIndex.GLOBAL, UBOGlobal.BINDING, UBOGlobal.NAME, [new Uniform('cc_time', Type.FLOAT4, 1),new Uniform('cc_screenSize', Type.FLOAT4, 1),new Uniform('cc_nativeSize', Type.FLOAT4, 1),], 1)
Static Readonly NAME
NAME: "CCGlobal" = "CCGlobal"
Static Readonly NATIVE_SIZE_OFFSET
NATIVE_SIZE_OFFSET: number = UBOGlobal.TIME_OFFSET + 4
Static Readonly SCREEN_SIZE_OFFSET
SCREEN_SIZE_OFFSET: number = UBOGlobal.NATIVE_SIZE_OFFSET + 4
Static Readonly SIZE
SIZE: number = UBOGlobal.COUNT * 4
Static Readonly TIME_OFFSET
TIME_OFFSET: 0 = 0
The global uniform buffer object