Properties
Static Readonly BINDING
BINDING
: UBO_LOCAL = ModelLocalBindings.UBO_LOCAL
Static Readonly COUNT
COUNT: number = UBOLocal.LIGHTINGMAP_UVPARAM + 4
Static Readonly DESCRIPTOR
DESCRIPTOR
: DescriptorSetLayoutBinding = new DescriptorSetLayoutBinding(UBOLocal.BINDING, DescriptorType.UNIFORM_BUFFER, 1, ShaderStageFlagBit.VERTEX)
Static Readonly LAYOUT
LAYOUT
: UniformBlock = new UniformBlock(SetIndex.LOCAL, UBOLocal.BINDING, UBOLocal.NAME, [new Uniform('cc_matWorld', Type.MAT4, 1),new Uniform('cc_matWorldIT', Type.MAT4, 1),new Uniform('cc_lightingMapUVParam', Type.FLOAT4, 1),], 1)
Static Readonly LIGHTINGMAP_UVPARAM
LIGHTINGMAP_UVPARAM: number = UBOLocal.MAT_WORLD_IT_OFFSET + 16
Static Readonly MAT_WORLD_IT_OFFSET
MAT_WORLD_IT_OFFSET: number = UBOLocal.MAT_WORLD_OFFSET + 16
Static Readonly MAT_WORLD_OFFSET
MAT_WORLD_OFFSET: 0 = 0
Static Readonly NAME
NAME: "CCLocal" = "CCLocal"
Static Readonly SIZE
SIZE: number = UBOLocal.COUNT * 4
The local uniform buffer object