Properties
Static Readonly BATCHING_COUNT
BATCHING_COUNT: 10 = 10
Static Readonly BINDING
BINDING
: UBO_LOCAL = ModelLocalBindings.UBO_LOCAL
Static Readonly COUNT
COUNT: number = 16 * UBOLocalBatched.BATCHING_COUNT
Static Readonly DESCRIPTOR
DESCRIPTOR
: DescriptorSetLayoutBinding = new DescriptorSetLayoutBinding(UBOLocalBatched.BINDING, DescriptorType.UNIFORM_BUFFER, 1, ShaderStageFlagBit.VERTEX)
Static Readonly LAYOUT
LAYOUT
: UniformBlock = new UniformBlock(SetIndex.LOCAL, UBOLocalBatched.BINDING, UBOLocalBatched.NAME, [new Uniform('cc_matWorlds', Type.MAT4, UBOLocalBatched.BATCHING_COUNT),], 1)
Static Readonly MAT_WORLDS_OFFSET
MAT_WORLDS_OFFSET: 0 = 0
Static Readonly NAME
NAME: "CCLocalBatched" = "CCLocalBatched"
Static Readonly SIZE
SIZE: number = UBOLocalBatched.COUNT * 4