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Class UBOLocalBatched

Hierarchy

  • UBOLocalBatched

Index

Properties

Static Readonly BATCHING_COUNT

BATCHING_COUNT: 10 = 10

Static Readonly BINDING

BINDING: UBO_LOCAL = ModelLocalBindings.UBO_LOCAL

Static Readonly COUNT

COUNT: number = 16 * UBOLocalBatched.BATCHING_COUNT

Static Readonly DESCRIPTOR

DESCRIPTOR: DescriptorSetLayoutBinding = new DescriptorSetLayoutBinding(UBOLocalBatched.BINDING, DescriptorType.UNIFORM_BUFFER, 1, ShaderStageFlagBit.VERTEX)

Static Readonly LAYOUT

LAYOUT: UniformBlock = new UniformBlock(SetIndex.LOCAL, UBOLocalBatched.BINDING, UBOLocalBatched.NAME, [new Uniform('cc_matWorlds', Type.MAT4, UBOLocalBatched.BATCHING_COUNT),], 1)

Static Readonly MAT_WORLDS_OFFSET

MAT_WORLDS_OFFSET: 0 = 0

Static Readonly NAME

NAME: "CCLocalBatched" = "CCLocalBatched"

Static Readonly SIZE

SIZE: number = UBOLocalBatched.COUNT * 4

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