Properties
Static Readonly COUNT
COUNT: number = UBOSkinning.JOINTS_OFFSET + JOINT_UNIFORM_CAPACITY * 12
Static Readonly DESCRIPTOR
DESCRIPTOR
: DescriptorSetLayoutBinding = new DescriptorSetLayoutBinding(UBOSkinning.BINDING, DescriptorType.UNIFORM_BUFFER, 1, ShaderStageFlagBit.VERTEX)
Static Readonly JOINTS_OFFSET
JOINTS_OFFSET: 0 = 0
Static Readonly LAYOUT
LAYOUT
: UniformBlock = new UniformBlock(SetIndex.LOCAL, UBOSkinning.BINDING, UBOSkinning.NAME, [new Uniform('cc_joints', Type.FLOAT4, JOINT_UNIFORM_CAPACITY * 3),], 1)
Static Readonly NAME
NAME: "CCSkinning" = "CCSkinning"
Static Readonly SIZE
SIZE: number = UBOSkinning.COUNT * 4