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Class UBOSkinning

Hierarchy

  • UBOSkinning

Index

Properties

Static Readonly BINDING

BINDING: UBO_SKINNING_TEXTURE = ModelLocalBindings.UBO_SKINNING_TEXTURE

Static Readonly COUNT

COUNT: number = UBOSkinning.JOINTS_OFFSET + JOINT_UNIFORM_CAPACITY * 12

Static Readonly DESCRIPTOR

DESCRIPTOR: DescriptorSetLayoutBinding = new DescriptorSetLayoutBinding(UBOSkinning.BINDING, DescriptorType.UNIFORM_BUFFER, 1, ShaderStageFlagBit.VERTEX)

Static Readonly JOINTS_OFFSET

JOINTS_OFFSET: 0 = 0

Static Readonly LAYOUT

LAYOUT: UniformBlock = new UniformBlock(SetIndex.LOCAL, UBOSkinning.BINDING, UBOSkinning.NAME, [new Uniform('cc_joints', Type.FLOAT4, JOINT_UNIFORM_CAPACITY * 3),], 1)

Static Readonly NAME

NAME: "CCSkinning" = "CCSkinning"

Static Readonly SIZE

SIZE: number = UBOSkinning.COUNT * 4

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