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Class UBOSkinningTexture

The uniform buffer object for skinning texture

Hierarchy

  • UBOSkinningTexture

Index

Properties

Static Readonly BINDING

BINDING: UBO_SKINNING_TEXTURE = ModelLocalBindings.UBO_SKINNING_TEXTURE

Static Readonly COUNT

COUNT: number = UBOSkinningTexture.JOINTS_TEXTURE_INFO_OFFSET + 4

Static Readonly DESCRIPTOR

DESCRIPTOR: DescriptorSetLayoutBinding = new DescriptorSetLayoutBinding(UBOSkinningTexture.BINDING, DescriptorType.UNIFORM_BUFFER, 1, ShaderStageFlagBit.VERTEX)

Static Readonly JOINTS_TEXTURE_INFO_OFFSET

JOINTS_TEXTURE_INFO_OFFSET: 0 = 0

Static Readonly LAYOUT

LAYOUT: UniformBlock = new UniformBlock(SetIndex.LOCAL, UBOSkinningTexture.BINDING, UBOSkinningTexture.NAME, [new Uniform('cc_jointTextureInfo', Type.FLOAT4, 1),], 1)

Static Readonly NAME

NAME: "CCSkinningTexture" = "CCSkinningTexture"

Static Readonly SIZE

SIZE: number = UBOSkinningTexture.COUNT * 4

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