8-bit pixel format used as masks
16-bit pixel format used as masks
8-bit intensity pixel format
32-bit float pixel format containing red, green and blue channels: RGBA32F
16-bit pixel format containing red, green and blue channels
16-bit pixel format containing red, green, blue channels with 5 bits per channel and one bit alpha channel: RGB5A1
24-bit pixel format containing red, green and blue channels: RGB888
32-bit float pixel format containing red, green, blue and alpha channels: RGBA32F
16-bit pixel format containing red, green, blue and alpha channels: RGBA4444
32-bit pixel format containing red, green, blue and alpha channels: RGBA8888
A pixel format containing red, green, blue, and alpha channels that is ASTC compressed with 10x10 block size.
A pixel format containing red, green, blue, and alpha channels that is ASTC compressed with 10x5 block size.
A pixel format containing red, green, blue, and alpha channels that is ASTC compressed with 10x6 block size.
A pixel format containing red, green, blue, and alpha channels that is ASTC compressed with 10x8 block size.
A pixel format containing red, green, blue, and alpha channels that is ASTC compressed with 12x10 block size.
A pixel format containing red, green, blue, and alpha channels that is ASTC compressed with 12x12 block size.
A pixel format containing red, green, blue, and alpha channels that is ASTC compressed with 4x4 block size.
A pixel format containing red, green, blue, and alpha channels that is ASTC compressed with 5x4 block size.
A pixel format containing red, green, blue, and alpha channels that is ASTC compressed with 5x5 block size.
A pixel format containing red, green, blue, and alpha channels that is ASTC compressed with 6x5 block size.
A pixel format containing red, green, blue, and alpha channels that is ASTC compressed with 6x6 block size.
A pixel format containing red, green, blue, and alpha channels that is ASTC compressed with 8x5 block size.
A pixel format containing red, green, blue, and alpha channels that is ASTC compressed with 8x6 block size.
A pixel format containing red, green, blue, and alpha channels that is ASTC compressed with 8x8 block size.
A pixel format containing red, green, blue, and alpha channels that is ETC1 compressed.
A pixel format containing red, green, blue, and alpha channels that is ETC2 compressed.
A pixel format containing red, green, blue, and alpha channels that is PVR 2bpp compressed.
A pixel format containing red, green, blue and alpha channels that is PVR 4bpp compressed.
A pixel format containing red, green, blue, and alpha channels that is PVR 2bpp compressed. RGB_A_PVRTC_2BPPV1 texture is a 2x height RGB_PVRTC_2BPPV1 format texture. It separate the origin alpha channel to the bottom half atlas, the origin rgb channel to the top half atlas.
A pixel format containing red, green, blue, and alpha channels that is PVR 4bpp compressed. RGB_A_PVRTC_4BPPV1 texture is a 2x height RGB_PVRTC_4BPPV1 format texture. It separate the origin alpha channel to the bottom half atlas, the origin rgb channel to the top half atlas.
A pixel format containing red, green, and blue channels that is ETC1 compressed.
A pixel format containing red, green, and blue channels that is ETC2 compressed.
A pixel format containing red, green, and blue channels that is PVR 2bpp compressed.
A pixel format containing red, green, and blue channels that is PVR 4bpp compressed.
Generated using TypeDoc
The texture pixel format, default value is RGBA8888,
you should note that textures loaded by normal image files (png, jpg) can only support RGBA8888 format,
other formats are supported by compressed file types or raw data.