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Enumeration Flags

Index

Enumeration members

Private Deactivating

Deactivating:

The node is deactivating.

Destroyed

Destroyed:

Destroying

Destroying:

Dirty

Dirty:

Private DontDestroy

DontDestroy:

Dont destroy automatically when loading a new scene.

DontSave

DontSave:

The object will not be saved.

EditorOnly

EditorOnly:

The object will not be saved when building a player.

HideInHierarchy

HideInHierarchy:

IsAnchorLocked

IsAnchorLocked:

IsEditorOnEnableCalled

IsEditorOnEnableCalled:

IsOnEnableCalled

IsOnEnableCalled:

IsOnLoadCalled

IsOnLoadCalled:

IsOnLoadStarted

IsOnLoadStarted:

IsPositionLocked

IsPositionLocked:

IsPreloadStarted

IsPreloadStarted:

IsRotationLocked

IsRotationLocked:

IsScaleLocked

IsScaleLocked:

IsSizeLocked

IsSizeLocked:

IsStartCalled

IsStartCalled:

Private LockedInEditor

LockedInEditor:

The lock node, when the node is locked, cannot be clicked in the scene.

PersistentMask

PersistentMask:

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