specify vertex attributes, use (positions|normals|uvs|colors) as keys
Bounding sphere radius.
Vertex colors.
whether rays casting from the back face of this geometry could collide with it
Geometry indices, if one needs indexed-draw.
Max position.
Min position.
Vertex normals.
Vertex positions.
Topology of the geometry vertices. Default is TRIANGLE_LIST.
Vertex Tangents.
Texture coordinates.
Generated using TypeDoc
The definition of the geometry, this struct can build a mesh.