Asset Manager initialization options
For internal use.
GPU instancing options
Set debug mode, only valid in non-browser environment.
Possible values:
0 - No message will be printed.
1 - error
,assert
,warn
,log
will print in console.
2 - error
,assert
,warn
will print in console.
3 - error
,assert
will print in console.
4 - error
,assert
,warn
,log
will print on canvas, available only on web.
5 - error
,assert
,warn
will print on canvas, available only on web.
6 - error
,assert
will print on canvas, available only on web.
Expose class name to chrome debug tools, the class intantiate performance is a little bit slower when exposed.
Set the wanted frame rate for your game, but the real fps depends on your game implementation and the running environment.
For internal use.
Sets the id of your canvas element on the web page, it's useful only on web.
For internal use.
Physics system config
For internal use.
Sets the renderer type, only useful on web:
Render pipeline resources
Include available scenes in the current bundle.
Left bottom corner fps information will show when "showFPS" equals true, otherwise it will be hide.
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Game configuration.