Properties
				
					
					Private _enable
					_enable: boolean = false
					
				
				
					
					Private _flipU
					_flipU: number = 0
					
				
				
					
					Private _flipV
					_flipV: number = 0
					
				
				
					
					Private _mode
					_mode: number = Mode.Grid
					
				
				
					
					Private _numTilesX
					_numTilesX: number = 0
					
				
				
					
					Private _numTilesY
					_numTilesY: number = 0
					
				
				
					
					Private _uvChannelMask
					_uvChannelMask: number = -1
					
				
				
					
					animation
					animation: number = Animation.WholeSheet
					
					
				
				
					
					cycleCount
					cycleCount: number = 0
					
					
				
				
					
					frameOverTime
					frameOverTime: CurveRange = new CurveRange()
					
					
				
				
					
					name
					name: string = PARTICLE_MODULE_NAME.TEXTURE
					
				
				
					
					needAnimate
					needAnimate: boolean = true
					
				
				
					
					needUpdate
					needUpdate: boolean = false
					
				
				
					
					randomRow
					randomRow: boolean = false
					
					
				
				
					
					rowIndex
					rowIndex: number = 0
					
					
				
				
					
					startFrame
					startFrame: CurveRange = new CurveRange()
					
					
				
				
					
					target
					target: IParticleSystemRenderer | null = null
					
				
			
			 
动画播放方式 Animation。