Properties
Private _initIDataCount
_initIDataCount: number = 256 * 6
Private _initVDataCount
_initVDataCount: number = 256 * this._vertexFormatBytes
Private outofCallback
outofCallback: function | null = null
Private _vertexFormatBytes
_vertexFormatBytes: number = 9 * Float32Array.BYTES_PER_ELEMENT
byteOffset
byteOffset: number = 0
byteStart
byteStart: number = 0
dirty
dirty: boolean = false
iData
iData: Uint16Array | null = null
indiceOffset
indiceOffset: number = 0
indiceStart
indiceStart: number = 0
lastByteOffset
lastByteOffset: number = 1
vData
vData: Float32Array | null = null
vertexOffset
vertexOffset: number = 0
vertexStart
vertexStart: number = 0
Static OPACITY_OFFSET
OPACITY_OFFSET: number = 8