Properties
Private _blendStateBuffer
_blendStateBuffer: BlendStateBuffer | null = null
Private _blendStateWriters
_blendStateWriters: IBlendStateWriter[] = []
Protected commonTargetStatuses
commonTargetStatuses: Array<null | object> = []
Protected _currentFramePlayed
_currentFramePlayed: boolean = false
Protected _curveLoaded
_curveLoaded: boolean = false
Protected _delay
_delay: number = 0
Protected _delayTime
_delayTime: number = 0
Protected _ignoreIndex
_ignoreIndex: number = InvalidIndex
Private _isBlendStateWriterInitialized
_isBlendStateWriterInitialized: boolean = false
Protected Optional _lastIterations
_lastIterations: undefined | number
Protected _lastWrapInfoEvent
_lastframeEventOn
_lastframeEventOn: boolean = false
Protected _name
_name: string
Protected _repeatCount
_repeatCount: number = 1
Protected _samplerSharedGroups
Protected _target
_target
: Node | null = null
Protected _targetNode
_target
Node: Node | null = null
duration
duration: number = 1
frameRate
frameRate: number = 0
weight
weight: number = 0
AnimationState 完全控制动画播放过程。
大多数情况下 动画组件 是足够和易于使用的。如果您需要更多的动画控制接口,请使用 AnimationState。