绘制调用次数。
绘制 Instance 数量。
绘制三角形数量。
命令缓冲类型。
开始记录命令。
开始 RenderPass。
The frame buffer used.
The target render area.
The clear flags.
The clearing colors.
The clearing depth.
The clearing stencil.
绑定 GFX 绑定布局。
The binding layout to be bound.
绑定GFX输入汇集器。
The input assembler to be bound.
绑定 GFX 管线状态。
The pipeline state to be bound.
拷贝缓冲到纹理。
The buffer to be copied.
The texture to copy to.
The target texture layout.
The region descriptions.
绘制。
The target input assembler.
结束记录命令。
结束 RenderPass。
执行一组命令缓冲。
The command buffers to be executed.
The number of command buffers to be executed.
设置混合因子。
The new blend constants.
设置深度偏移。
The new depth bias factor.
The new depth bias clamp threshold.
The new depth bias slope factor.
设置深度边界。
The new minimum depth bound.
The new maximum depth bound.
设置线宽。
The new line width.
设置剪裁区域。
The new scissor range.
设置模板比较掩码。
The effective triangle face.
The new stencil reference constant.
The new stencil read mask.
设置模板写掩码。
The effective triangle face.
The new stencil write mask.
设置视口。
The new viewport.
更新缓冲。
The buffer to be updated.
The source data.
Offset into the buffer.
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GFX 命令缓冲。