Variables
				
					
					Const CanvasClearFlag
					CanvasClearFlag: object = Enum({SOLID_COLOR: GFXClearFlag.ALL,DEPTH_STENCIL: GFXClearFlag.DEPTH_STENCIL,NONE: GFXClearFlag.NONE,})
					
					
				
				
					
					Const EPSILON
					EPSILON: 0.0001 = 0.0001
					
				
				
					
					Const EventType
					EventType: WebViewEventType = WebViewEventType
					
					
				
				
					
					Const GETTINGSHORTERFACTOR
					GETTINGSHORTERFACTOR: 20 = 20
					
				
				
					
					Const LEFT_PADDING
					LEFT_PADDING: 2 = 2
					
				
				
					
					Const LEFT_RIGHT
					LEFT_RIGHT: number = AlignFlags.LEFT | AlignFlags.RIGHT
					
				
				
					
					Const MOVEMENT_FACTOR
					MOVEMENT_FACTOR: 0.7 = 0.7
					
				
				
					
					Const NUMBER_OF_GATHERED_TOUCHES_FOR_MOVE_SPEED
					NUMBER_OF_GATHERED_TOUCHES_FOR_MOVE_SPEED: 5 = 5
					
				
				
				
					
					Const OUT_OF_BOUNDARY_BREAKING_FACTOR
					OUT_OF_BOUNDARY_BREAKING_FACTOR: 0.05 = 0.05
					
				
				
					
					Const RenderMode
					RenderMode: object = Enum({OVERLAY: 0,INTERSPERSE: 1,})
					
					
						Type declaration
						
							- 
								INTERSPERSE: number
- 
								OVERLAY: number
 
				
				
					
					Const RichTextChildImageName
					RichTextChildImageName: "RICHTEXT_Image_CHILD" = "RICHTEXT_Image_CHILD"
					
				
				
					
					Const RichTextChildName
					RichTextChildName: "RICHTEXT_CHILD" = "RICHTEXT_CHILD"
					
				
				
					
					Const SEGMENTS_MAX
					SEGMENTS_MAX: 10000 = 10000
					
				
				
					
					Const SEGMENTS_MIN
					SEGMENTS_MIN: 3 = 3
					
				
				
					
					Const TOLERANCE
					TOLERANCE: 10000 = 10000
					
				
				
					
					Const TOP_BOT
					TOP_BOT: number = AlignFlags.TOP | AlignFlags.BOT
					
				
				
				
				
					
					Const _circlePoints
					_circle
Points: Vec3[] = []Const _color
					_color
: Color = new Color()Const _htmlTextParser
					_htmlTextParser: HtmlTextParser = new HtmlTextParser()
					
				
				
					
					Const _mat4_temp
					_mat4_
temp: Mat4 = new Mat4()Const _mat4_temp
					_mat4_
temp: Mat4 = new Mat4()Const _matrix
					_matrix
: Mat4 = new Mat4()Const _tempColor
					_temp
Color: Color = new Color()Const _tempColor
					_temp
Color: Color = new Color()Const _tempPos
					_temp
Pos: Vec3 = new Vec3()Const _tempPos
					_temp
Pos: Vec3 = new Vec3()Const _tempPos_1
					_temp
Pos_1: Vec3 = new Vec3()Const _tempPos_2
					_temp
Pos_2: Vec3 = new Vec3()Const _tempScale
					_temp
Scale: Vec3 = new Vec3()Const _tempSize
					_temp
Size: Size = new Size()Const _tempVec2
					_temp
Vec2: Vec2 = new Vec2()Const _tempVec2
					_temp
Vec2: Vec2 = new Vec2()Const _tempVec2_1
					_temp
Vec2_1: Vec2 = new Vec2()Const _tempVec3
					_temp
Vec3: Vec3 = new Vec3()Const _tempVec3_1
					_temp
Vec3_1: Vec3 = new Vec3()Const _temp_vec2
					_temp_
vec2: Vec2 = new Vec2()Const _vec2_temp
					_vec2_
temp: Vec2 = new Vec2()Const _vec2a
					_vec2a
: Vec2 = new Vec2()Const _vec2b
					_vec2b
: Vec2 = new Vec2()Const _worldMatrix
					_world
Matrix: Mat4 = new Mat4()Const _worldMatrix
					_world
Matrix: Mat4 = new Mat4()Const _worldPos
					_world
Pos: Vec3 = new Vec3()Const _zeroVec3
					_zero
Vec3: Vec3 = new Vec3()Const defaultAnchor
					default
Anchor: Vec2 = new Vec2()Const pool
					pool
: Pool<ILabelSegment> = new Pool((labelSeg: ILabelSegment) => {if (EDITOR) {return false;}if (DEV) {assert(!labelSeg.node.parent, 'Recycling node\'s parent should be null!');}if (!cc.isValid(labelSeg.node)) {return false;}else if (labelSeg.node.getComponent(LabelOutlineComponent)) {return false;}return true;}, 20)Const vfmt
					vfmt: object[] = [{name: GFXAttributeName.ATTR_POSITION,format: GFXFormat.RGB32F,},{name: GFXAttributeName.ATTR_TEX_COORD,format: GFXFormat.RG32F,},{name: GFXAttributeName.ATTR_COLOR,format: GFXFormat.RGBA32F,},]
					
				
			
			 
WebView event type
网页视图事件类型。
WebView.EventType