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Class UBOLocalBatched

Hierarchy

  • UBOLocalBatched

Index

Properties

Object literals

Properties

Static BATCHING_COUNT

BATCHING_COUNT: number = 10

Static COUNT

COUNT: number = 16 * UBOLocalBatched.BATCHING_COUNT

Static MAT_WORLDS_OFFSET

MAT_WORLDS_OFFSET: number = 0

Static SIZE

SIZE: number = UBOLocalBatched.COUNT * 4

Object literals

Static BLOCK

BLOCK: object

binding

binding: ModelLocalBindings = ModelLocalBindings.UBO_LOCAL

count

count: number = 1

descriptorType

descriptorType: UNIFORM_BUFFER = GFXDescriptorType.UNIFORM_BUFFER

members

members: { count: number; name: string; type: MAT4 }[] = [{ name: 'cc_matWorlds', type: GFXType.MAT4, count: UBOLocalBatched.BATCHING_COUNT },]

name

name: string = "CCLocalBatched"

set

set: SetIndex = SetIndex.LOCAL

stageFlags

stageFlags: VERTEX = GFXShaderStageFlagBit.VERTEX

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