Serializable url for native asset. For internal usage.
内部使用。
Associated event data.
Whether the asset is loaded or not
Animation frame rate: frames per second. Note this property is only used for animation editing in Editor.
Animation playback speed.
Animation loop mode.
Indicates whether its native object should be preloaded from native url.
The underlying native asset of this asset if one is available.
This property can be used to access additional details or functionality releated to the asset.
This property will be initialized by the loader if _native
is available.
The underlying native asset of this asset if one is available.
This property can be used to access additional details or functionality releated to the asset.
This property will be initialized by the loader if _native
is available.
此动画的数据。
Animation duration.
Animation duration.
Indicates whether the object is not yet destroyed. (It will not be available after being destroyed)
When an object's destroy
is called, it is actually destroyed after the end of this frame.
So isValid
will return false from the next frame, while isValid
in the current frame will still be true.
If you want to determine whether the current frame has called destroy
, use isValid(obj, true)
,
but this is often caused by a particular logical requirements, which is not normally required.
Frame keys referenced by curves.
Frame keys referenced by curves.
The name of the object.
The name of the object.
Returns the url of this asset's native object, if none it will returns an empty string.
Clear all references in the instance.
NOTE: this method will not clear the getter or setter functions which defined in the instance of CCObject. You can override the _destruct method if you need, for example: _destruct: function () { for (var key in this) { if (this.hasOwnProperty(key)) { switch (typeof this[key]) { case 'string': this[key] = ''; break; case 'object': case 'function': this[key] = null; break; } } }
Set native file name for this asset.
Create a new node using this asset in the scene.
If this type of asset dont have its corresponding node type, this method should be null.
Trigger an event directly with the event name and necessary arguments.
event type
Gets the event group shall be processed at specified ratio.
The ratio.
Checks whether there is correspond event listener registered on the given event.
Event type.
Callback function when event triggered.
Callback callee.
Returns if this animation contains event data.
Removes the listeners previously registered with the same type, callback, target and or useCapture, if only type is passed as parameter, all listeners registered with that type will be removed.
A string representing the event type being removed.
The callback to remove.
Register an callback of a specific event type on the EventTarget.
This type of event should be triggered via emit
.
A string representing the event type to listen for.
The callback that will be invoked when the event is dispatched. The callback is ignored if it is a duplicate (the callbacks are unique).
The target (this object) to invoke the callback, can be null
Register an callback of a specific event type on the EventTarget, the callback will remove itself after the first time it is triggered.
A string representing the event type to listen for.
The callback that will be invoked when the event is dispatched. The callback is ignored if it is a duplicate (the callbacks are unique).
Removes all callbacks registered in a certain event type or all callbacks registered with a certain target
The event type or target with which the listeners will be removed
应 AssetDB 要求提供这个方法。 返回一个序列化后的对象
Removes all callbacks previously registered with the same target (passed as parameter). This is not for removing all listeners in the current event target, and this is not for removing all listeners the target parameter have registered. It's only for removing all listeners (callback and target couple) registered on the current event target by the target parameter.
The target to be searched for all related listeners
Returns the string representation of the object.
The Asset
object overrides the toString()
method of the Object
object.
JavaScript calls the toString() method automatically
when an asset is to be represented as a text value or when a texture is referred to in a string concatenation.
For assets of the native type, it will return this.nativeUrl
.
Otherwise, an empty string is returned.
This method may be overwritten by subclasses.
Commit event data update.
You should call this function after you changed the events
data to take effect.
Crate clip with a set of sprite frames
应 AssetDB 要求提供这个方法。
内部使用。
Generated using TypeDoc
The animation clip represents a sequence of key frame animation created with the animation editor or skeletal animation other DCC tools. The data is divided in different levels: tracks, key frames, curves.