Options
All
  • Public
  • Public/Protected
  • All
Menu

Class CpuComputing

Cpu computing based sub-mesh morph rendering. This technique computes final attribute displacements on CPU. The displacements, then, are passed to GPU.

Hierarchy

  • CpuComputing

Implements

Index

Constructors

Properties

Accessors

Methods

Constructors

constructor

Properties

Private attributes

attributes: { name: string; targets: { displacements: Float32Array }[] }[] = []

Private _gfxDevice

_gfxDevice: GFXDevice

Accessors

data

  • get data(): { name: string; targets: { displacements: Float32Array }[] }[]

Methods

createInstance

Generated using TypeDoc