Properties
				
					
					Private _batcher
					_batcher: UI
					
				
				
					
					Private _dirty
					_dirty: boolean = false
					
				
				
					
					Private _hInputAssemblers
					_hInputAssemblers: InputAssemblerHandle[] = []
					
				
				
					
					Private _initIDataCount
					_initIDataCount: number = 256 * 6
					
				
				
					
					Private _initVDataCount
					_initVDataCount: number = 256 * this._vertexFormatBytes
					
				
				
					
					Private _nextFreeIAHandle
					_nextFreeIAHandle: number = 0
					
				
				
					
					Private outOfCallback
					outOfCallback: ((...args: number[]) => void) | null = null
					
				
				
					
					Private _vertexFormatBytes
					_vertexFormatBytes: number = 9 * Float32Array.BYTES_PER_ELEMENT
					
				
				
				
					
					byteOffset
					byteOffset: number = 0
					
				
				
					
					byteStart
					byteStart: number = 0
					
				
				
					
					iData
					iData: Uint16Array | null = null
					
				
				
				
					
					indicesOffset
					indicesOffset: number = 0
					
				
				
					
					indicesStart
					indicesStart: number = 0
					
				
				
					
					lastByteOffset
					lastByteOffset: number = 1
					
				
				
					
					vData
					vData: Float32Array | null = null
					
				
				
				
					
					vertexOffset
					vertexOffset: number = 0
					
				
				
					
					vertexStart
					vertexStart: number = 0
					
				
				
					
					Static OPACITY_OFFSET
					OPACITY_OFFSET: number = 8