Static createOrtho
createOrtho: (Anonymous function) = (() => {const _temp_v3 = new Vec3();return (out: frustum, width: number, height: number, near: number, far: number, transform: Mat4) => {const halfWidth = width / 2;const halfHeight = height / 2;Vec3.set(_temp_v3, halfWidth, halfHeight, near);Vec3.transformMat4(out.vertices[0], _temp_v3, transform);Vec3.set(_temp_v3, -halfWidth, halfHeight, near);Vec3.transformMat4(out.vertices[1], _temp_v3, transform);Vec3.set(_temp_v3, -halfWidth, -halfHeight, near);Vec3.transformMat4(out.vertices[2], _temp_v3, transform);Vec3.set(_temp_v3, halfWidth, -halfHeight, near);Vec3.transformMat4(out.vertices[3], _temp_v3, transform);Vec3.set(_temp_v3, halfWidth, halfHeight, far);Vec3.transformMat4(out.vertices[4], _temp_v3, transform);Vec3.set(_temp_v3, -halfWidth, halfHeight, far);Vec3.transformMat4(out.vertices[5], _temp_v3, transform);Vec3.set(_temp_v3, -halfWidth, -halfHeight, far);Vec3.transformMat4(out.vertices[6], _temp_v3, transform);Vec3.set(_temp_v3, halfWidth, -halfHeight, far);Vec3.transformMat4(out.vertices[7], _temp_v3, transform);plane.fromPoints(out.planes[0], out.vertices[1], out.vertices[6], out.vertices[5]);plane.fromPoints(out.planes[1], out.vertices[3], out.vertices[4], out.vertices[7]);plane.fromPoints(out.planes[2], out.vertices[6], out.vertices[3], out.vertices[7]);plane.fromPoints(out.planes[3], out.vertices[0], out.vertices[5], out.vertices[4]);plane.fromPoints(out.planes[4], out.vertices[2], out.vertices[0], out.vertices[3]);plane.fromPoints(out.planes[0], out.vertices[7], out.vertices[5], out.vertices[6]);};})()
Basic Geometry: frustum.