The HTML canvas element.
The HTML canvas element for 2D rendering.
Device color format.
Device command allocator.
Device depth bits.
Device depth stencil format.
Device pixel ratio.
Current rendering API.
Device pixel height.
Device built-in macros.
Device main window.
Max cube map texture size supported.
Max fragment uniform vectors supported.
Max texture size supported.
Max texture units supported.
Max uniform block size supported.
Max uniform buffer bindings supported.
Max vertex attributes supported.
Max vertex texture units supported.
Max vertex uniform vectors supported.
Total memory size currently allocated.
Device native height.
Device native width.
Number of draw calls currently recorded.
Number of instances currently recorded.
Number of triangles currently recorded.
GFX queue.
Renderer description.
Is the front face winding order reversed?
Device stencil bits.
Vendor description.
Device pixel width.
Blit frame buffers.
The source frame buffer.
The destination frame buffer.
The source region.
The target region.
Filtering mode for the process.
Copy buffers to texture.
The buffers to be copied.
The texture to copy to.
The region descriptions.
Copy frame buffer to buffer.
The frame buffer to be copied.
The buffer to copy to.
The region descriptions.
Copy texture images to texture.
The texture to be copied.
The texture to copy to.
The region descriptions.
Create binding layout.
GFX binding layout description info.
Create buffer.
GFX buffer description info.
Create command allocator.
GFX command allocator description info.
Create command buffer.
GFX command buffer description info.
Create frame buffer.
GFX frame buffer description info.
Create input assembler.
GFX input assembler description info.
Create pipeline layout.
GFX pipeline layout description info.
Create pipeline state.
GFX pipeline state description info.
Create queue.
GFX queue description info.
Create render pass.
GFX render pass description info.
Create sampler.
GFX sampler description info.
Create shader.
GFX shader description info.
Create texture.
GFX texture description info.
Create texture view.
GFX texture view description info.
Create window.
GFX window description info.
Define a macro.
The macro name.
The macro value.
Generate shader ID.
Whether the device has specific feature.
The GFX feature to be queried.
Present current frame.
Resize the device.
The device width.
The device height.
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GFX Device.