Options
All
  • Public
  • Public/Protected
  • All
Menu

Class UBOSkinningTexture

The uniform buffer object for skinning texture

Hierarchy

  • UBOSkinningTexture

Index

Properties

Object literals

Properties

Static COUNT

COUNT: number = UBOSkinningTexture.JOINTS_TEXTURE_INFO_OFFSET + 4

Static JOINTS_TEXTURE_INFO_OFFSET

JOINTS_TEXTURE_INFO_OFFSET: number = 0

Static SIZE

SIZE: number = UBOSkinningTexture.COUNT * 4

Object literals

Static BLOCK

BLOCK: object

binding

binding: ModelLocalBindings = ModelLocalBindings.UBO_SKINNING_TEXTURE

count

count: number = 1

descriptorType

descriptorType: UNIFORM_BUFFER = GFXDescriptorType.UNIFORM_BUFFER

members

members: { count: number; name: string; type: FLOAT4 }[] = [{ name: 'cc_jointTextureInfo', type: GFXType.FLOAT4, count: 1 },]

name

name: string = "CCSkinningTexture"

set

set: SetIndex = SetIndex.LOCAL

stageFlags

stageFlags: VERTEX = GFXShaderStageFlagBit.VERTEX

Generated using TypeDoc