The shader macro definitions. Default to 0 or the specified value in EffectAsset.
The EffectAsset to use. Must provide if effectName is not specified.
The name of the EffectAsset to use. Must provide if effectAsset is not specified.
The override values on top of the pipeline states specified in EffectAsset.
The index of the technique to use.
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The basic infos for material initialization.