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External module math

数学库

Index

Variables

Const EPSILON

EPSILON: 0.000001 = 0.000001

Const INT_BITS

INT_BITS: 32 = 32

Bit twiddling hacks for JavaScript.

Author: Mikola Lysenko

Ported from Stanford bit twiddling hack library: http://graphics.stanford.edu/~seander/bithacks.html

Const INT_MAX

INT_MAX: 2147483647 = 2147483647

Const INT_MIN

INT_MIN: number = -1 << (INT_BITS - 1)

Const REVERSE_TABLE

REVERSE_TABLE: number[] = new Array(256)

Let _a

_a: number = 0

Let _a

_a: number = 0

Let _a00

_a00: number = 0

Let _a00

_a00: number = 0

Let _a01

_a01: number = 0

Let _a01

_a01: number = 0

Let _a02

_a02: number = 0

Let _a02

_a02: number = 0

Let _a03

_a03: number = 0

Let _a10

_a10: number = 0

Let _a10

_a10: number = 0

Let _a11

_a11: number = 0

Let _a11

_a11: number = 0

Let _a12

_a12: number = 0

Let _a12

_a12: number = 0

Let _a13

_a13: number = 0

Let _a20

_a20: number = 0

Let _a20

_a20: number = 0

Let _a21

_a21: number = 0

Let _a21

_a21: number = 0

Let _a22

_a22: number = 0

Let _a22

_a22: number = 0

Let _a23

_a23: number = 0

Let _a30

_a30: number = 0

Let _a31

_a31: number = 0

Let _a32

_a32: number = 0

Let _a33

_a33: number = 0

Let _b

_b: number = 0

Let _b

_b: number = 0

Let _c

_c: number = 0

Let _d

_d: number = 0

Const _d2r

_d2r: number = Math.PI / 180.0

Let _g

_g: number = 0

Let _h

_h: number = 0

Let _r

_r: number = 0

Const _r2d

_r2d: number = 180.0 / Math.PI

Let _tx

_tx: number = 0

Let _ty

_ty: number = 0

Let _w

_w: number = 0

Let _w

_w: number = 0

Let _w

_w: number = 0

Let _x

_x: number = 0

Let _x

_x: number = 0

Let _x

_x: number = 0

Let _x

_x: number = 0

Let _x

_x: number = 0

Let _y

_y: number = 0

Let _y

_y: number = 0

Let _y

_y: number = 0

Let _y

_y: number = 0

Let _y

_y: number = 0

Let _z

_z: number = 0

Let _z

_z: number = 0

Let _z

_z: number = 0

Const halfToRad

halfToRad: number = 0.5 * Math.PI / 180.0

Const m3_1

m3_1: Mat3 = new Mat3()

Const m3_1

m3_1: Mat3 = new Mat3()

Const qt_1

qt_1: Quat = new Quat()

Const qt_2

qt_2: Quat = new Quat()

Const random

random: random = Math.random
method

random

Const toFloat

toFloat: number = 1 / 255

Const v2_1

v2_1: Vec2 = new Vec2()

Const v2_2

v2_2: Vec2 = new Vec2()

Const v3_1

v3_1: Vec3 = new Vec3()

Const v3_1

v3_1: Vec3 = new Vec3()

Const v3_1

v3_1: Vec3 = new Vec3()

Const v3_1

v3_1: Vec3 = new Vec3()

Const v3_2

v3_2: Vec3 = new Vec3()

Const v3_2

v3_2: Vec3 = new Vec3()

Functions

abs

  • abs(v: number): number

approx

  • approx(a: number, b: number, maxDiff: number): boolean
  • Tests whether or not the arguments have approximately the same value by given maxDiff

    Parameters

    • a: number

      The first number to test.

    • b: number

      The second number to test.

    • maxDiff: number

      Maximum difference.

    Returns boolean

    True if the numbers are approximately equal, false otherwise.

clamp

  • clamp(val: number, min: number, max: number): number
  • Clamps a value between a minimum float and maximum float value.

    Parameters

    • val: number
    • min: number
    • max: number

    Returns number

clamp01

  • clamp01(val: number): number

color

  • color(other: Color | string): Color
  • color(r?: undefined | number, g?: undefined | number, b?: undefined | number, a?: undefined | number): Color

countTrailingZeros

  • countTrailingZeros(v: number): number

deinterleave2

  • deinterleave2(v: number, n: number): number

deinterleave3

  • deinterleave3(v: number, n: number): number
  • en

    Extracts nth interleaved component of a 3-tuple.

    Parameters

    • v: number
    • n: number

    Returns number

equals

  • equals(a: number, b: number): boolean
  • Tests whether or not the arguments have approximately the same value, within an absolute or relative tolerance of glMatrix.EPSILON (an absolute tolerance is used for values less than or equal to 1.0, and a relative tolerance is used for larger values)

    Parameters

    • a: number

      The first number to test.

    • b: number

      The second number to test.

    Returns boolean

    True if the numbers are approximately equal, false otherwise.

interleave2

  • interleave2(x: number, y: number): number
  • en

    Interleave bits of 2 coordinates with 16 bits. Useful for fast quadtree codes.

    Parameters

    • x: number
    • y: number

    Returns number

interleave3

  • interleave3(x: number, y: number, z: number): number
  • en

    Interleave bits of 3 coordinates, each with 10 bits. Useful for fast octree codes.

    Parameters

    • x: number
    • y: number
    • z: number

    Returns number

inverseLerp

  • inverseLerp(from: number, to: number, value: number): number
  • Returns ratio of a value within a given range.

    Parameters

    • from: number

      Start value.

    • to: number

      End value.

    • value: number

      Given value.

    Returns number

    The ratio between [from, to].

isPow2

  • isPow2(v: number): boolean

lerp

  • lerp(from: number, to: number, ratio: number): number
  • Parameters

    • from: number
    • to: number
    • ratio: number

      The interpolation coefficient.

    Returns number

log10

  • log10(v: number): 1 | 0 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2
  • en

    Computes log base 10 of v.

    Parameters

    • v: number

    Returns 1 | 0 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2

log2

  • log2(v: number): number

mat4

  • mat4(other: Mat4): Mat4
  • mat4(m00?: undefined | number, m01?: undefined | number, m02?: undefined | number, m03?: undefined | number, m10?: undefined | number, m11?: undefined | number, m12?: undefined | number, m13?: undefined | number, m20?: undefined | number, m21?: undefined | number, m22?: undefined | number, m23?: undefined | number, m30?: undefined | number, m31?: undefined | number, m32?: undefined | number, m33?: undefined | number): Mat4
  • Parameters

    Returns Mat4

  • Parameters

    • Optional m00: undefined | number
    • Optional m01: undefined | number
    • Optional m02: undefined | number
    • Optional m03: undefined | number
    • Optional m10: undefined | number
    • Optional m11: undefined | number
    • Optional m12: undefined | number
    • Optional m13: undefined | number
    • Optional m20: undefined | number
    • Optional m21: undefined | number
    • Optional m22: undefined | number
    • Optional m23: undefined | number
    • Optional m30: undefined | number
    • Optional m31: undefined | number
    • Optional m32: undefined | number
    • Optional m33: undefined | number

    Returns Mat4

max

  • max(x: number, y: number): number

min

  • min(x: number, y: number): number

nextCombination

  • nextCombination(v: number): number
  • en

    Computes next combination in colexicographic order (this is mistakenly called nextPermutation on the bit twiddling hacks page).

    Parameters

    • v: number

    Returns number

nextPow2

  • nextPow2(val: number): number

nextPow2

  • nextPow2(v: number): number

parity

  • parity(v: number): number

pingPong

  • pingPong(t: number, length: number): number
  • Returns time wrapped in ping-pong mode.

    Parameters

    • t: number

      Time start at 0.

    • length: number

      Time of one cycle.

    Returns number

    The time wrapped in the first cycle.

popCount

  • popCount(v: number): number

prevPow2

  • prevPow2(v: number): number

pseudoRandom

  • pseudoRandom(seed: number): number
  • Linear congruential generator using Hull-Dobell Theorem.

    Parameters

    • seed: number

      The random seed.

    Returns number

    The pseudo random.

pseudoRandomRange

  • pseudoRandomRange(seed: number, min: number, max: number): number
  • Returns a floating-point pseudo-random number between min (inclusive) and max (exclusive).

    Parameters

    • seed: number
    • min: number
    • max: number

    Returns number

    The random number.

pseudoRandomRangeInt

  • pseudoRandomRangeInt(seed: number, min: number, max: number): number
  • Returns a pseudo-random integer between min (inclusive) and max (exclusive).

    Parameters

    • seed: number
    • min: number
    • max: number

    Returns number

    The random integer.

quat

  • quat(other: Quat): Quat
  • quat(x?: undefined | number, y?: undefined | number, z?: undefined | number, w?: undefined | number): Quat

randomRange

  • randomRange(min: number, max: number): number
  • Returns a floating-point random number between min (inclusive) and max (exclusive).

    method

    randomRange

    Parameters

    • min: number
    • max: number

    Returns number

    The random number.

randomRangeInt

  • randomRangeInt(min: number, max: number): number
  • Returns a random integer between min (inclusive) and max (exclusive).

    Parameters

    • min: number
    • max: number

    Returns number

    The random integer.

rect

  • rect(rect: Rect): Rect
  • rect(x?: undefined | number, y?: undefined | number, width?: undefined | number, height?: undefined | number): Rect
  • 构造与指定矩形相等的矩形。等价于 new Rect(rect)

    Parameters

    • rect: Rect

      相比较的矩形。

    Returns Rect

    new Rect(rect)

  • 构造具有指定的最小值和尺寸的矩形,等价于new Rect(x, y, width, height)

    Parameters

    • Optional x: undefined | number

      矩形在 x 轴上的最小值。

    • Optional y: undefined | number

      矩形在 y 轴上的最小值。

    • Optional width: undefined | number

      矩形的宽度。

    • Optional height: undefined | number

      矩形的高度。

    Returns Rect

    new Rect(x, y, width, height)

repeat

  • repeat(t: number, length: number): number
  • Returns float remainder for t / length.

    Parameters

    • t: number

      Time start at 0.

    • length: number

      Time of one cycle.

    Returns number

    The Time wrapped in the first cycle.

reverse

  • reverse(v: number): number

sign

  • sign(v: number): number

size

  • size(other: Size): Size
  • size(width?: undefined | number, height?: undefined | number): Size

toDegree

  • toDegree(a: number): number

toRadian

  • toRadian(a: number): number

v2

  • v2(other: Vec2): Vec2
  • v2(x?: undefined | number, y?: undefined | number): Vec2

v3

  • v3(other: Vec3): Vec3
  • v3(x?: undefined | number, y?: undefined | number, z?: undefined | number): Vec3

v4

  • v4(other: Vec4): Vec4
  • v4(x?: undefined | number, y?: undefined | number, z?: undefined | number, w?: undefined | number): Vec4

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