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Class CrossFade

Hierarchy

Index

Constructors

constructor

Properties

Private Readonly _fadings

_fadings: IFading[] = []

Private Readonly _managedStates

_managedStates: IManagedState[] = []

Accessors

isMotionless

  • get isMotionless(): boolean

isPaused

  • get isPaused(): boolean

isPlaying

  • get isPlaying(): boolean

Methods

clear

  • clear(): void

crossFade

Protected onError

  • onError(message: string): void

Protected onPause

  • onPause(): void

Protected onPlay

  • onPlay(): void

Protected onResume

  • onResume(): void

Protected onStop

  • onStop(): void

pause

  • pause(): void

play

  • play(): void

resume

  • resume(): void

step

  • step(): void

stop

  • stop(): void

update

  • update(deltaTime: number): void

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