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Class BuiltinRigidBody

Hierarchy

  • BuiltinRigidBody

Implements

  • IRigidBody

Index

Properties

Private _rigidBody

_rigidBody: RigidBody

Protected _sharedBody

_sharedBody: BuiltinSharedBody

Accessors

impl

  • get impl(): this

isAwake

  • get isAwake(): boolean

isSleeping

  • get isSleeping(): boolean

isSleepy

  • get isSleepy(): boolean

rigidBody

sharedBody

  • get sharedBody(): BuiltinSharedBody

Methods

addGroup

  • addGroup(v: number): void

addMask

  • addMask(v: number): void

applyForce

applyImpulse

applyLocalForce

applyLocalImpulse

applyLocalTorque

applyTorque

clearForces

  • clearForces(): void

clearState

  • clearState(): void

clearVelocity

  • clearVelocity(): void

fixRotation

  • fixRotation(v: boolean): void

getAngularVelocity

getGroup

  • getGroup(): number

getLinearVelocity

getMask

  • getMask(): number

getSleepThreshold

  • getSleepThreshold(): number

initialize

onDestroy

  • onDestroy(): void

onDisable

  • onDisable(): void

onEnable

  • onEnable(): void

removeGroup

  • removeGroup(v: number): void

removeMask

  • removeMask(v: number): void

setAllowSleep

  • setAllowSleep(v: boolean): void

setAngularDamping

  • setAngularDamping(v: number): void

setAngularFactor

setAngularVelocity

setGroup

  • setGroup(v: number): void

setIsKinematic

  • setIsKinematic(v: boolean): void

setLinearDamping

  • setLinearDamping(v: number): void

setLinearFactor

setLinearVelocity

setMask

  • setMask(v: number): void

setMass

  • setMass(v: number): void

setSleepThreshold

  • setSleepThreshold(v: number): void

sleep

  • sleep(): void

useGravity

  • useGravity(v: boolean): void

wakeUp

  • wakeUp(): void

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