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Class UBOGlobal

全局 UBO。

Hierarchy

  • UBOGlobal

Index

Properties

Static AMBIENT_GROUND_OFFSET

AMBIENT_GROUND_OFFSET: number = UBOGlobal.AMBIENT_SKY_OFFSET + 4

Static AMBIENT_SKY_OFFSET

AMBIENT_SKY_OFFSET: number = UBOGlobal.MAIN_LIT_COLOR_OFFSET + 4

Static CAMERA_POS_OFFSET

CAMERA_POS_OFFSET: number = UBOGlobal.MAT_VIEW_PROJ_INV_OFFSET + 16

Static COUNT

COUNT: number = UBOGlobal.GLOBAL_FOG_ADD_OFFSET + 4

Static EXPOSURE_OFFSET

EXPOSURE_OFFSET: number = UBOGlobal.CAMERA_POS_OFFSET + 4

Static GLOBAL_FOG_ADD_OFFSET

GLOBAL_FOG_ADD_OFFSET: number = UBOGlobal.GLOBAL_FOG_BASE_OFFSET + 4

Static GLOBAL_FOG_BASE_OFFSET

GLOBAL_FOG_BASE_OFFSET: number = UBOGlobal.GLOBAL_FOG_COLOR_OFFSET + 4

Static GLOBAL_FOG_COLOR_OFFSET

GLOBAL_FOG_COLOR_OFFSET: number = UBOGlobal.AMBIENT_GROUND_OFFSET + 4

Static MAIN_LIT_COLOR_OFFSET

MAIN_LIT_COLOR_OFFSET: number = UBOGlobal.MAIN_LIT_DIR_OFFSET + 4

Static MAIN_LIT_DIR_OFFSET

MAIN_LIT_DIR_OFFSET: number = UBOGlobal.EXPOSURE_OFFSET + 4

Static MAT_PROJ_INV_OFFSET

MAT_PROJ_INV_OFFSET: number = UBOGlobal.MAT_PROJ_OFFSET + 16

Static MAT_PROJ_OFFSET

MAT_PROJ_OFFSET: number = UBOGlobal.MAT_VIEW_INV_OFFSET + 16

Static MAT_VIEW_INV_OFFSET

MAT_VIEW_INV_OFFSET: number = UBOGlobal.MAT_VIEW_OFFSET + 16

Static MAT_VIEW_OFFSET

MAT_VIEW_OFFSET: number = UBOGlobal.NATIVE_SIZE_OFFSET + 4

Static MAT_VIEW_PROJ_INV_OFFSET

MAT_VIEW_PROJ_INV_OFFSET: number = UBOGlobal.MAT_VIEW_PROJ_OFFSET + 16

Static MAT_VIEW_PROJ_OFFSET

MAT_VIEW_PROJ_OFFSET: number = UBOGlobal.MAT_PROJ_INV_OFFSET + 16

Static NATIVE_SIZE_OFFSET

NATIVE_SIZE_OFFSET: number = UBOGlobal.SCREEN_SCALE_OFFSET + 4

Static SCREEN_SCALE_OFFSET

SCREEN_SCALE_OFFSET: number = UBOGlobal.SCREEN_SIZE_OFFSET + 4

Static SCREEN_SIZE_OFFSET

SCREEN_SIZE_OFFSET: number = UBOGlobal.TIME_OFFSET + 4

Static SIZE

SIZE: number = UBOGlobal.COUNT * 4

Static TIME_OFFSET

TIME_OFFSET: number = 0

Object literals

Static BLOCK

BLOCK: object

binding

binding: PipelineGlobalBindings = PipelineGlobalBindings.UBO_GLOBAL

count

count: number = 1

descriptorType

descriptorType: UNIFORM_BUFFER = GFXDescriptorType.UNIFORM_BUFFER

members

members: ({ count: number; name: string; type: FLOAT4 } | { count: number; name: string; type: MAT4 })[] = [{ name: 'cc_time', type: GFXType.FLOAT4, count: 1 },{ name: 'cc_screenSize', type: GFXType.FLOAT4, count: 1 },{ name: 'cc_screenScale', type: GFXType.FLOAT4, count: 1 },{ name: 'cc_nativeSize', type: GFXType.FLOAT4, count: 1 },{ name: 'cc_matView', type: GFXType.MAT4, count: 1 },{ name: 'cc_matViewInv', type: GFXType.MAT4, count: 1 },{ name: 'cc_matProj', type: GFXType.MAT4, count: 1 },{ name: 'cc_matProjInv', type: GFXType.MAT4, count: 1 },{ name: 'cc_matViewProj', type: GFXType.MAT4, count: 1 },{ name: 'cc_matViewProjInv', type: GFXType.MAT4, count: 1 },{ name: 'cc_cameraPos', type: GFXType.FLOAT4, count: 1 },{ name: 'cc_exposure', type: GFXType.FLOAT4, count: 1 },{ name: 'cc_mainLitDir', type: GFXType.FLOAT4, count: 1 },{ name: 'cc_mainLitColor', type: GFXType.FLOAT4, count: 1 },{ name: 'cc_ambientSky', type: GFXType.FLOAT4, count: 1 },{ name: 'cc_ambientGround', type: GFXType.FLOAT4, count: 1 },{ name: 'cc_fogColor', type: GFXType.FLOAT4, count: 1 },{ name: 'cc_fogBase', type: GFXType.FLOAT4, count: 1 },{ name: 'cc_fogAdd', type: GFXType.FLOAT4, count: 1 },]

name

name: string = "CCGlobal"

set

set: SetIndex = SetIndex.GLOBAL

stageFlags

stageFlags: ALL = GFXShaderStageFlagBit.ALL

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